Standard models for irrlicht

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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yf6667
Posts: 3
Joined: Fri Jun 19, 2009 4:52 pm

Standard models for irrlicht

Post by yf6667 »

Lets start a project to make standardised models for irrlicht. ive read alot of people are havin trouble getting models inmcreating models etc.

Lets start with a human skeleton, a fleshed human, male and female.

a car

a knife

a gun

a flat terrain

a rolling mountain terrian

and a building.

just to give the new guys a starting point,cause i know it can be dificult to get started. maybe niko can even include it in the next release.
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

hey, I have a building that I used for testing, and I don't need it now. It even has an interior.

http://supremacy.sourceforge.net/temp/2.png
http://supremacy.sourceforge.net/temp/3.png

And I also made some variations of it, no interior this time.

http://supremacy.sourceforge.net/temp/1.png

It's in .dmf format (for DeleD editor). If you want it, I can upload it.
Cya.
yf6667
Posts: 3
Joined: Fri Jun 19, 2009 4:52 pm

Post by yf6667 »

Thanx andrei.

All help is appreciated.

lmao,we keep reinventing the wheel, instead of lighting it a flame and having a bbq.
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

Katsankat
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Post by Katsankat »

Interesting building, with good textures it will be awesome!

Are you interested by a M4 carbine (3DS file, 934 triangles),

plus a second model for the first-person view (B3D, 2521 tris):
* a CharacterFX file with hands, bones, and animations
* and a C++ class to manipulate it
Last edited by Katsankat on Thu Jun 25, 2009 8:03 pm, edited 1 time in total.
yf6667
Posts: 3
Joined: Fri Jun 19, 2009 4:52 pm

Post by yf6667 »

Thanx for the buildings andrei. 8)

The m4 sounds interesting. and id like to have alook at the manipulator class. :lol:

Thanx in advance Katsankat.
Katsankat
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Post by Katsankat »

ok get it here (1.98Mb) 8)

Put the folder in the examples folder, should compile. There are projects for CB and devcpp.
grumpymonkey
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Post by grumpymonkey »

hey this is a good idea, instead of that old sydney, ninja, and dwarf model there should be stuff we could actually use.

I'm not that good at modeling, but I made a knife a really long time ago with anim8or. you can download it here:
Model with Texture
Image

its not the best, and the UV mapping is horrible but it works
Image
Mel
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Post by Mel »

It is nice, but unless you are using it as a first person weapon, the detail is too high. Also, the disorder of the vertices can cause some graphics issues, making it look a bit ugly. But well, is a model you did a long time ago. I bet you could make it better now :)

I would like to contribute with the car i've been doing. This can be freely used as long as you give credit to me and it is not for comercial projects.

http://omegasection.g0dsoft.com/backup/Irrcar.rar
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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