Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
BlindSide
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Post by BlindSide »

You'll need a smaller far value. Or you can adjust the depth epsilon. I haven't added an option for that last part so it'll have to wait till the next release.

I'll also switch over to FP textures so there'll be more room for error.
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grumpymonkey
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Post by grumpymonkey »

Image
Lambda
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Post by Lambda »

A work-in-progress screenshot of the login screen of my game.

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Image
FuzzYspo0N
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Post by FuzzYspo0N »

Hey Lambda, thats a great looking screen. Im assuming its using the irrlicht UI?

Nice color scheme, too.
grumpymonkey
Nice progress.
Lambda
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Post by Lambda »

FuzzYspo0N wrote:Hey Lambda, thats a great looking screen. Im assuming its using the irrlicht UI?

Nice color scheme, too.
grumpymonkey
Nice progress.
Thanks for the comment :)

And yes, its rendered using the irrlicht GUI system, i have modified it a bit so i can use it more easily with my game engine.
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Virion
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Post by Virion »

Image

8)
FuzzYspo0N
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Post by FuzzYspo0N »

Cool virion, i saw some of the other stuff on your blog. Awesome work. Keep it up.
BlindSide
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Post by BlindSide »

That looks very nice Virion, reminds me a little of "Digimon".
ShadowMapping for Irrlicht!: Get it here
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Virion
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Post by Virion »

BlindSide wrote:That looks very nice Virion, reminds me a little of "Digimon".
haha digimon :lol:

anyway another character

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FuzzYspo0N
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Post by FuzzYspo0N »

lol, virion. cool

Figured i can post something here seeing as i havent yet :

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wITTus
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Post by wITTus »

Woah fuzzy. This looks nice. Procedural textures?
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FuzzYspo0N
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Post by FuzzYspo0N »

Thanks wittus and no, its a normal texture and its parallax mapped onto a flat plane. The planes texture was baked from the hi poly scene, and textured after.
Virion
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Post by Virion »

Nice shot fuzzysppon. :D

Here's an update on my mesh viewer

Video: http://www.youtube.com/watch?v=UZVBZn9NKCU

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FuzzYspo0N
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Post by FuzzYspo0N »

ok so ill post the latest pic. no normal maps, no specular just default diffuse and xeffects (my modified version).

Thats all realtime lighting.

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Lambda
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Post by Lambda »

A video of the game im working on, its only the login screen and some other little things.

I want to use both lightmaps + dynamic lights + parallax mapping but im not good in shaders so im using lightmaps for now.

For the postprocessing im using BlindSide's XEffects.

http://www.youtube.com/watch?v=RxjBIIWCjuQ

(Watch in HD)
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