Would it be possible to keep this kind of 'look' in 3d?
Specifically, i mean the shading and pronounced contour.
I know about toon shaders, now what should be done to keep such 'low resolution' effect ?
Because, if the game would just run at say 640x480 with toon shading, it wouldn't look much like this, would it?
Certainly on big LCD's everything would be blurry and unclear... so there should be some post-effect that would 'pixelize' high resolution image, i suppose... or maybe there is other way to 'stretch' the image...
also, i know it's all sprites, but even then shading are somewhat 'scattered' (is it because of too few colors available?)
So, again, would it be possible to reproduce such look?
how to make that kind of toon shader?
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the 1st I'm not sure...Valmond wrote:IMO this is 'pixel art' not a cellshader/toonshader
the 2nd I think so, too...
what he wants is something like XIII (at least I want to know, btw realy great game )
Last edited by Acki on Thu Jul 09, 2009 11:50 am, edited 1 time in total.
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
well, it is i suppose - what is your point? i'm asking about 3dValmond wrote:IMO this is 'pixel art' not a cellshader/toonshader
'how to make that kind of toon shader' i'm not saying this 2d game has any shaders in it.
well, yes! exactly, kind of. so i'll just experiment with toon shaders and ow resolution i thinkAcki wrote:the 1st I'm not sure...Valmond wrote:IMO this is 'pixel art' not a cellshader/toonshader
the 2nd I think so, too...
what he wants is something like XIII (at least I want to know, btw realy great game )
[also, that link doesn't work but i did a little search ]
oops, pasted a wrong url for the link...cr33 wrote:[also, that link doesn't work but i did a little search ]Acki wrote:what he wants is something like XIII (at least I want to know, btw realy great game )
corrected it for those who don't know XIII !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
>well, it is i suppose - what is your point? i'm asking about 3d
Pixelart is hand crafted 2D images (both the first screenshot and Warcraft 1 is pixelart, I can't see the second image
but I spent enough days on Warcraft 1 to know ), you can't make a 3D mesh render like that.
So my point is, you can't do a shader making those screens from 3D.
What you can do is very nice effects with a cellshader but that is another story
Good luck anyway, cellshaders are cool.
Pixelart is hand crafted 2D images (both the first screenshot and Warcraft 1 is pixelart, I can't see the second image
but I spent enough days on Warcraft 1 to know ), you can't make a 3D mesh render like that.
So my point is, you can't do a shader making those screens from 3D.
What you can do is very nice effects with a cellshader but that is another story
Good luck anyway, cellshaders are cool.
You can render your mesh to a texture, using a toon shader if you like, then display the texture in 2D at a rounded position to give the pixel effect.
If you render the entire screen to a small render target then you'll see it moving between the pixels. You need to keep the model aligned or the effect will break during movement. Also you'll want to skip frames of your animation to keep it roughly aligned to pixels.
If you render the entire screen to a small render target then you'll see it moving between the pixels. You need to keep the model aligned or the effect will break during movement. Also you'll want to skip frames of your animation to keep it roughly aligned to pixels.