![Laughing :lol:](./images/smilies/icon_lol.gif)
![Image](http://irrlicht.sourceforge.net/images/shots/040.jpg)
with a new one, i expect more hot than the last one, work so far:
![Image](http://file.black-byte.com/fairy.jpg)
All in high-mid poly for now, work with MakeHuman, Lighwave and some texture paint in Paint Shop Pro. Probably gonna make some clothes with tangent maps, gonna steal the TGM shader again
![Embarassed :oops:](./images/smilies/icon_redface.gif)
[Update1]
![Image](http://file.black-byte.com/fairy2.jpg)
Now a low poly version 2.6k triangles. Download below with low poly version half textured, high poly without textures in lwo and obj (i put the licence in creative commons share alike 3.0, dont know if there is a better more open one for 3d content).
[Update2]
Screen of the model running in the engine in the example 08.SpecialFx. Im loading the obj, because the lwo in not working (must be the version).
![Image](http://file.black-byte.com/fairy3.jpg)
[Update3]
Remade most of the whole thing since exporting animation from lighwave to irrlicht is a pain in the ass. Now is in Blender. Added in the pack a normal map texture and a specular map.
![Image](http://file.black-byte.com/ScreenFairy1.jpg)
![Image](http://file.black-byte.com/ScreenFairy.jpg)
[Update4]
Working in irrlicht in b3d scene, baked diffuse texture thx to christianclavet. Still a normals problem with gandalf or my model idk, so no dynamic ilumination for now. Package now include
- Blender with rig and walk cycle.
- Textures: Diffuse, Diffuse baked, normal, specular all 2048x2048 png.
- Original models: Low poly, High poly, ultra high poly with armor-details.
- Working with example 15 load irr file.
![Image](http://file.black-byte.com/ScreenFairyIrr.jpg)
http://file.black-byte.com/Fairy.rar (19mb)
Some minor adjust in the blender->(x or b3d)->irrlicht, half the res of the textures convert to jpg and its done for the sdk i think.