the Platoon : sketches
the Platoon : sketches
Hello,
This is supposed to be about an international coalition facing another,
nothing written in the stone... The todo list is so long I won't dare to post it here.
This is supposed to be about an international coalition facing another,
nothing written in the stone... The todo list is so long I won't dare to post it here.
Last edited by Katsankat on Mon Jul 13, 2009 2:30 pm, edited 1 time in total.
WOW
Very cool! This is definitively something for the next screenshot competition
Very cool! This is definitively something for the next screenshot competition
Generated Documentation for BlindSide's irrNetLite.
"When I heard birds chirping, I knew I didn't have much time left before my mind would go." - clinko
"When I heard birds chirping, I knew I didn't have much time left before my mind would go." - clinko
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Sure, could you try these models to see how you can improve? http://irrlichtirc.g0dsoft.com/kat104/FPW.zip 2.8Mb 20 of them affected by static LOD and minimal AI.
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Hi, Katsankat.
I get around 212 FPS when facing all the NPC, 522 when they are hidden.
I saw that you used the basic "room" given in the SDK.
Just started from scratch one quickly in 3DS, just for fun. They have the same size. I used Giles 2.0 to lightmap it quickly.
If you want to use it before doing a basic level, it's free...
Link:
http://www.clavet.org/forum/download/file.php?id=89
3Mb file, containing a B3D final mesh, the 3DS startup mesh and a Lightmap source (Giles 2,0) - Gls
I get around 212 FPS when facing all the NPC, 522 when they are hidden.
I saw that you used the basic "room" given in the SDK.
Just started from scratch one quickly in 3DS, just for fun. They have the same size. I used Giles 2.0 to lightmap it quickly.
If you want to use it before doing a basic level, it's free...
Link:
http://www.clavet.org/forum/download/file.php?id=89
3Mb file, containing a B3D final mesh, the 3DS startup mesh and a Lightmap source (Giles 2,0) - Gls
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