the Platoon : sketches

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Katsankat
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the Platoon : sketches

Post by Katsankat »

Hello,
This is supposed to be about an international coalition facing another,
nothing written in the stone... The todo list is so long I won't dare to post it here.
ImageImage
Last edited by Katsankat on Mon Jul 13, 2009 2:30 pm, edited 1 time in total.
wITTus
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Post by wITTus »

WOW :o

Very cool! This is definitively something for the next screenshot competition :D
Generated Documentation for BlindSide's irrNetLite.
"When I heard birds chirping, I knew I didn't have much time left before my mind would go." - clinko
Mel
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Post by Mel »

That makes a hard competitor for me! looks really nice!
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Frank Dodd
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Post by Frank Dodd »

That is looking very good, it reminds me a bit of one of my favorite games 'Operation Flashpoint' you have some great media there and its looking like a real project :)

All the best with it.
devsh
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Post by devsh »

do you want

HDR, Bloom, Depth of Field

Any of these contact me

and btw have you thought about AntiAliasing
stash
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Joined: Wed Dec 12, 2007 11:28 am
Location: Brasil, SC

Fantastic

Post by stash »

Great Job.. Do you have a release to avaliable for us?
Katsankat
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Post by Katsankat »

thanks for your inputs
a demo is coming... slooowly
lostanimator
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Post by lostanimator »

cool job, and you have quite advanced already...

if there is something I may help with... modelling, texturing, rigging...
Katsankat
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Post by Katsankat »

Sure, could you try these models to see how you can improve? http://irrlichtirc.g0dsoft.com/kat104/FPW.zip 2.8Mb 20 of them affected by static LOD and minimal AI.
FuzzYspo0N
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Post by FuzzYspo0N »

looking great kat, no time for irc no more?
christianclavet
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Post by christianclavet »

Hi, Katsankat.

Really nicely done! I'm wondering where you are getting the assets! There is only the executable and the irrlicht DLL (Is look bigger than what I'm using the see)

Is it statically linked or the assets are retrieved from the net?
Really cool that you are trying to create bots!
Katsankat
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Post by Katsankat »

it is a zip embedded inside the exe, rename the file called temp.

How many FPS do you get?
christianclavet
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Post by christianclavet »

Hi, Katsankat.

I get around 212 FPS when facing all the NPC, 522 when they are hidden.

I saw that you used the basic "room" given in the SDK.
Just started from scratch one quickly in 3DS, just for fun. They have the same size. I used Giles 2.0 to lightmap it quickly.

Image
If you want to use it before doing a basic level, it's free... :P

Link:
http://www.clavet.org/forum/download/file.php?id=89
3Mb file, containing a B3D final mesh, the 3DS startup mesh and a Lightmap source (Giles 2,0) - Gls
brcolow
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Location: Arizona

Post by brcolow »

Loadtime (from generated file): 2587

max fps: 293

avg. fps: 200

Well done!
G'Day.
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