A 3d model has always a point, where the position is related to. Since I don't know the name of that point I couldn't search for my question
So first question: What's the name of this positioning point?
Second and important question: How can I get this positioning point in IrrLicht? I'm using a bounding box so I can calculate distances, for example to the ground. I tried using boundingBox.getCenter(), but then I've seen that this positioning point often is NOT the center.
Kind Regards and thanks for your help,
René
PS: I've just seen the transformedBoundingBox is using absolute position, so I could calculate it with the original sceneNode->getPosition(). So I think second question is answered (I'll recode it now and test it), but I'd still like to know the name of this positioning point, so I can maybe reposition it in 3ds max?
.
[Solved]Getting the "positioning point" of a model
-
- Posts: 22
- Joined: Fri Jul 10, 2009 2:07 am
- Location: Earth -> Germany -> Duisburg
[Solved]Getting the "positioning point" of a model
Last edited by NeWsOfTzzz on Sun Jul 19, 2009 3:37 pm, edited 2 times in total.
-
- Posts: 914
- Joined: Fri Aug 03, 2007 12:43 pm
- Location: South Africa
- Contact:
-
- Posts: 22
- Joined: Fri Jul 10, 2009 2:07 am
- Location: Earth -> Germany -> Duisburg
-
- Posts: 914
- Joined: Fri Aug 03, 2007 12:43 pm
- Location: South Africa
- Contact: