Here I found a really nice tutorial on how to create a low poly and high poly model then create the baking on the model to create the normal maps.
http://cg.tutsplus.com/tutorials/autode ... -workflow/
Complete modeling workflow for creating game assets (3DS)
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christianclavet
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thanks for sharing!
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My profile: https://zhieng.com
My co-working space: https://deskspace.info
My game engine: https://kemena3d.com
