Complete modeling workflow for creating game assets (3DS)

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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christianclavet
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Complete modeling workflow for creating game assets (3DS)

Post by christianclavet »

Here I found a really nice tutorial on how to create a low poly and high poly model then create the baking on the model to create the normal maps.

http://cg.tutsplus.com/tutorials/autode ... -workflow/
Virion
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Post by Virion »

thanks for sharing!
Frank Dodd
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Joined: Sun Apr 02, 2006 9:20 pm

Post by Frank Dodd »

looks cool, thanks christian
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