EG-BB Keliling Nusantara

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bobyBola
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Joined: Wed Jan 07, 2009 5:02 am
Location: Indonesia

EG-BB Keliling Nusantara

Post by bobyBola »

EG-BB Keliling Nusantara ( Edu-Games - Bobby Bola Keliling Nusantara)

Hi,
i'm vokial from indonesia...
first sory for the bad english ^^... i'm working in a company that make an education game for kids... and this in our 1st 3d game... and will release in augst

it is the game that teach kids about indonesia..
it tell about indonesian culture, art , city, etc...

here are some screenshoot of the game...


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thanks :P
hai adik2 semua mari kita belajar sambil bermain bersama saya si BOBBY BOLA di edugames bermacam pelajaran bisa didapat ad berhitung menggambar mewarnai tidak ketinggalan dapat belajar nyanyi juga belajar huruf angka & logika bersama BOBBY BOLA semua bisa
JP
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Post by JP »

Nice one! Looks very well put together and nicely polished!
Image Image Image
bobyBola
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Location: Indonesia

Post by bobyBola »

thanks ^^
hai adik2 semua mari kita belajar sambil bermain bersama saya si BOBBY BOLA di edugames bermacam pelajaran bisa didapat ad berhitung menggambar mewarnai tidak ketinggalan dapat belajar nyanyi juga belajar huruf angka & logika bersama BOBBY BOLA semua bisa
CuteAlien
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Post by CuteAlien »

Good screenshots - I like how it looks!
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Acki
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Post by Acki »

realy cute !!! :)
what language will it be ???
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Post by pera »

*clap* *clap* bravo!
Lonesome Ducky
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Post by Lonesome Ducky »

Wow, this looks excellent! Rarely do we get projects already this close to completion and looking this good :D Keep up the good work
Dorth
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Post by Dorth »

Proper project introduction, my words! Congratz! Don't hesitate to ask for help if you need any :)
Virion
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Post by Virion »

congratz!
and "selamat datang ke comuniti irrlicht" from your neighbour contry. :D
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Post by arras »

Nice screenshots, interesting project :)
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Post by BlindSide »

Very nice.
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bitplane
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Post by bitplane »

Nice looking project, you should submit a shot to screenshot of the month :)
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bobyBola
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Post by bobyBola »

thanks for the comment ^^ ~
realy cute !!! Smile
what language will it be ???
it will use indonesia language cause it's only sell in indonesia..

but now i' having a problem...
my boss want a model with outline cause we are from 2D games... and turned to 3D... so we want to keep the "toon" orginality ( a model with outline) . for the main character ( the model with ball shape and yellow texture)..

first i think i'll use cel shading... but after that i reliazed that the minimum system requiment doesn't support the shader... ( many of our customer use low performace computer)..
now, can i do the outline without using the shader?
shoud i do it on the model ( using blender ) or by code?

sory for my bad english :oops: :oops:
hai adik2 semua mari kita belajar sambil bermain bersama saya si BOBBY BOLA di edugames bermacam pelajaran bisa didapat ad berhitung menggambar mewarnai tidak ketinggalan dapat belajar nyanyi juga belajar huruf angka & logika bersama BOBBY BOLA semua bisa
shadowslair
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Post by shadowslair »

You may try "the old style" cell-shading, where you make a copy of your model mesh in your modelling program and scale it up a bit, set the material (usually black) and invert the nomals. I believe this a good alternative. This doubles the ploy count of your character, which in this case is really simple, so it can be achieved. Using shader gives better result though... :wink:

PS: In fact this can all be achieved using Irrlicht code too.
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arras
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Post by arras »

Yes, as shadowslair sad. Draw first scaled model (let say black) then normal model. Black outline should appear. However result may or may not be satisfactory. Try that and find out. Its quit simple and wont take much time.
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