Remaking the irrlicht's fairy
updated, "low poly" now (around 2.5k) textured to that point, below that is naked. UV still have some problems but is bearable .
Last edited by jotatsu on Wed Jul 15, 2009 5:43 pm, edited 1 time in total.
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No idea, i think irrlicht is will-o-wisp or something so maybe its the non-oficial mascot.xray wrote:By the way, is fairy the original mascot of irrlicht ?
Okay updated, now its animated in a simple walk cycle , now all is in blender, body texture is done i think, have a normal map and a specular map are extra.
I need little extra help to mount it in irrlicht (got some weird effect with gandalf b3d exporter, and need to mount the normal and specular maps) and meanwhile im doing some new wings.
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HI, Jotatsu!
Very Nice work! Do you still have the high poly version? I could take the high poly version and bake as much as I can into the low poly one.
The model would have most of the details of the high poly female into the low poly with ambiant occlusion added. I would like to try that if you still have the models.
If you want to try this yourself, you could use XNormal (As probably the tool that I would use to bake everything into a diffuse map)
EDIT: Seen and downloaded your model. It's not that much poly.
When loaded in 3DS, it got around 2900 faces, but a lot of vertexes (8900)
I've merged the vertexes (around 1500 vertices now) and moved the UV tile, (it was offset one tile)
I've baked everything (saw that you had Normal and Specular maps! Wow!) and added some kind of ambient occlusion into the texture.
Everything is baked in a diffuse map, so it should look better if you don't have shader to show them.
Here is the model, with the baked texture. The texture need only a little cleanup around the seams. It's using your same UV's so you can swap the diffuse map and see.
The modified model is in the archive here in OBJ format (Easy to work with IRRlicht and 3DS)
www.clavet.org/UserFiles/File/3DS%20model/Fairy.zip 4Mb Archive
Very Nice work! Do you still have the high poly version? I could take the high poly version and bake as much as I can into the low poly one.
The model would have most of the details of the high poly female into the low poly with ambiant occlusion added. I would like to try that if you still have the models.
If you want to try this yourself, you could use XNormal (As probably the tool that I would use to bake everything into a diffuse map)
EDIT: Seen and downloaded your model. It's not that much poly.
When loaded in 3DS, it got around 2900 faces, but a lot of vertexes (8900)
I've merged the vertexes (around 1500 vertices now) and moved the UV tile, (it was offset one tile)
I've baked everything (saw that you had Normal and Specular maps! Wow!) and added some kind of ambient occlusion into the texture.
Everything is baked in a diffuse map, so it should look better if you don't have shader to show them.
Here is the model, with the baked texture. The texture need only a little cleanup around the seams. It's using your same UV's so you can swap the diffuse map and see.
The modified model is in the archive here in OBJ format (Easy to work with IRRlicht and 3DS)
www.clavet.org/UserFiles/File/3DS%20model/Fairy.zip 4Mb Archive
Updated, thx christianclavet for the baked map, kinda help the diffuse only model.
Added wings, its in a separate material-uv in the b3d. Mounted all in irredit 1.5 and running directly in the load irr example. The rar also contain the original high res model and the ultrahigh res model with the armor details from wich i extracted the normal map.
Problems left to solve.
- The b3d model is not working with dynamic ilumination, my hint is that the normals are broken in the export process (i check them in blender and are ok).
- Model is not loading the textures properly, i manually adjust them in irredit.
- Some extra cleaning/detail in the texture.
- Trying to mount the normal map in irrlicht.
- Maybe eliminate the backface culling of the wings by code (not by irredit).
http://file.black-byte.com/Fairy.rar
Added wings, its in a separate material-uv in the b3d. Mounted all in irredit 1.5 and running directly in the load irr example. The rar also contain the original high res model and the ultrahigh res model with the armor details from wich i extracted the normal map.
Problems left to solve.
- The b3d model is not working with dynamic ilumination, my hint is that the normals are broken in the export process (i check them in blender and are ok).
- Model is not loading the textures properly, i manually adjust them in irredit.
- Some extra cleaning/detail in the texture.
- Trying to mount the normal map in irrlicht.
- Maybe eliminate the backface culling of the wings by code (not by irredit).
http://file.black-byte.com/Fairy.rar
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the texture a bit dirty... i will try to clean it up.
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i saw normal map and specular map in the package. i think they plan to do so mastergod.
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Hi, Jotatsu.
Can you check the vertices? They should be around 1500. If you have around 8900 vertices in your model, the it's possible that each faces are not attached to the other. (I had to weld the vertices on the B3D model in 3DS)
Can you load my OBJ model and check if the normals are ok?
Yes the normal and the specular maps are present, and if you have the hardware and shaders then the object will look even better.
Can you check the vertices? They should be around 1500. If you have around 8900 vertices in your model, the it's possible that each faces are not attached to the other. (I had to weld the vertices on the B3D model in 3DS)
Can you load my OBJ model and check if the normals are ok?
Yes the normal and the specular maps are present, and if you have the hardware and shaders then the object will look even better.