Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Mel
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Post by Mel »

The screen doesn't make any justice to the model i've created...

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It's a model of a concept car i've been modeling lately for fun. It has this and that from many car models, but i repeat, the screen doesn't make any justice to the model in motion...
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Eigen
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Post by Eigen »

Training level
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Favorite movie references .. :)
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Bunch of settings for level objects
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Progress is slow but steady.
FuzzYspo0N
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Post by FuzzYspo0N »

Nice work Eigen , and the rest.

Something interesting :

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HDR Image lighting with Realtime reflections (in that shot a little broken), and some rimlighting for fun.

Get the HDRI Loader from irrExt (ogl only atm), with sample and shaders.

Edit :
Something else :
Image
Image
yamashi
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Post by yamashi »

Pretty nice !
MasterGod
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Post by MasterGod »

@FuzzYspo0N: Man!! You nailed it! Amazing work done there..
Image
Dev State: Abandoned (For now..)
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Virion
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Post by Virion »

nice work fuzzyspoon. by the way what's the sphere about? the main track?
roelor
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Post by roelor »

Eigen wrote:Training level
Progress is slow but steady.
Awsome.
I really like that project, I hope when there's a demo that I can get my hands on it :P (also, I want to get started with a little project of my own. but I have limited c++ knowledge.)
Fluffybunny
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Location: Germany

Post by Fluffybunny »

^.^somthing new from our thingie, frankly the last few days I've been doodleing some comic strips about a robot killing zombies but since I'm feeling motivatd again a little update :3
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°.° Btw Fuzzy that looks truly amazing
Aye aye, dood!
FuzzYspo0N
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Post by FuzzYspo0N »

wow, i love the additive goodness going on in the third image (even if its not additive it looks awesome).

Something else shiny , aux in this thread was asking about stuff, and had a cool aston martin model i coyuld play with so i made a few screenshots while testing.

The top ones are just the same reflection as before, and the bottom ones i am working on the scene objects picking up light from the HDR background :

Default reflection :
Image
Image

Picking up the scene lighting :
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I have a really cool scene on the way and its gonna be really fun so watch this space :D (theres more info on my blog too)
m_krzywy
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Post by m_krzywy »

FuzzYspo0N. Killing! Awesome! Great work mate.
roelor
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Post by roelor »

Fuzzy I like the first one best :P
FuzzYspo0N
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Post by FuzzYspo0N »

Image
Image
Image

Some more in game shots, is that better? :P iv fixed the wrong order reflection, almost finished making it an IMaterialRenderer

Blindside (next post) reread the thread rules and, it was meant to say "what im aiming for" but it will just confuse people. thanks
Last edited by FuzzYspo0N on Wed Aug 26, 2009 10:40 pm, edited 1 time in total.
BlindSide
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Post by BlindSide »

No way, that last shot is shopped! :P
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aux
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Post by aux »

OMG, FuzzYspo0N, the thing you did is just unbelievable
Lonesome Ducky
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Post by Lonesome Ducky »

Wow, that's beautiful :D
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