Project Erie *The 24 Day game challenge* (Finished)
Lol thanks i haven't gotten a reaction yet but then again i have a friend showing it to the professor considering i dont live in Arizona :O. Yes i do uncompress a poop ton of data into ram my bad i didn't have time to watch memory usage etc i also was in quite a hurry while packaging everything *sorry guys* but ill try to get a release up soon.
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
More mirrors
Hello, it is I, "zjblabs", the fabled packager/tester/"2d artist" in wildicv's/wildrj's little project. The reason I have come here with this post is to correct wildicv's laziness.
Rather, more specifically I would like to expand on what 'exactly' the differences between the packages are.
REMEMBER: You absolutely **need** the (free) Nvidia Physx software installed. You don't need an Nvidia GPU or Ageia Physx card - you'll just run without hardware acceleration if that's the case.
The first package, is just simply an *exact* copy of wild's SVN as of 5:03PM CST yesterday (Aug 32, 2009). This contains and was built with an older version of the Irrlicht 1.6 SVN, which doesn't include support for PS/VS 1.x.
This includes "everything" including all object files and is therefore enormous. But you'll end up storing this much on your hard drive anyway - this is all just pre-compiled for you - please don't fly out of your chair when you see the huge size increase - I'd perfer to not get any lawsuits for bodily injury . I spent hours "ultra" compressing (imagine compressing more than half a gigabyte on a P3...) this just so it'd be *reasonable*.
Rather, more specifically I would like to expand on what 'exactly' the differences between the packages are.
REMEMBER: You absolutely **need** the (free) Nvidia Physx software installed. You don't need an Nvidia GPU or Ageia Physx card - you'll just run without hardware acceleration if that's the case.
The first package, is just simply an *exact* copy of wild's SVN as of 5:03PM CST yesterday (Aug 32, 2009). This contains and was built with an older version of the Irrlicht 1.6 SVN, which doesn't include support for PS/VS 1.x.
The "Low end *Intel*" distribution is what I was working with. The main difference is that this is actually a "Release" compile (both the Irrlicht DLL and the tech demo itself) and thus has a twofold performance increase on my machine. In addition, it was compiled with the current Irrlicht 1.6 SVN as of Aug 12, 2009, 2:27PM CST. This does not include any sources whatsoever: just the release executable/dll's and media folder. The "main loop" in this one has xeffects disabled, and is thus suitable for older/crappy video cards. This could, in theory, work on a "DirectX 7"-class video card (hardware TCL) as long as it has the equivalent OpenGL drivers. This was tested on a Radeon 9250, and gets 50-60FPS (on the "actual game") with these spects (yes, I know, it's old):http://dl.deathtouchstudios.com/preview ... iginal.exe
http://zjblabs.co.cc/zjblabs.co.cc/Uplo ... iginal.exe
Compressed: 32.8 MB (34,412,872 bytes)
Decompressed: 67.3 MB (70,581,853 bytes)
- Dual-Pentium 3 (Katmai core) 500mhz - 512KB L2 Cache
- 512MB 100mhz SDRAM
- ATI Radeon 9250 (RV280) 256MB 2x AGP
- Intel i440BX/ZX chipset
The final "unofficial" package that I made is a snapshot of my working copy, which includes all sources, and my sln/vcproject - which, I might add is properly configured for compiling a "release" version. This also contains *experimental* (incomplete) support for using HLSL instead of GLSL (and thus run those pretty per-pixel lighting shader effects wild is using on a Radeon 9250, which has poor OpenGL support) (all you'd need to do is re-compile Irrlicht with the "summer 2004" DirectX SDK and you'd probably be set to go), but you'll have to change the driver from OpenGL to Direct3D (look in main.cpp) - otherwise, you could re-target the HLSL for PS 2.0 and you'd be set to go if your card supports it.http://dl.deathtouchstudios.com/preview ... 20Erie.exe
http://zjblabs.co.cc/zjblabs.co.cc/Uplo ... 20Erie.exe
Compressed: 23.7 MB (24,870,809 bytes)
Decompressed: 34.2 MB (35,938,395 bytes)
This includes "everything" including all object files and is therefore enormous. But you'll end up storing this much on your hard drive anyway - this is all just pre-compiled for you - please don't fly out of your chair when you see the huge size increase - I'd perfer to not get any lawsuits for bodily injury . I spent hours "ultra" compressing (imagine compressing more than half a gigabyte on a P3...) this just so it'd be *reasonable*.
http://zjblabs.co.cc/zjblabs.co.cc/Uplo ... 20Full.exe
Compressed: 104 MB (109,868,779 bytes)
Decompressed: 611 MB (641,059,363 bytes)
Last edited by zjblabs on Wed Aug 26, 2009 6:10 pm, edited 5 times in total.
-
- Competition winner
- Posts: 1123
- Joined: Sun Jun 10, 2007 11:14 pm
Sorry for the late response but can you give me a little more details?
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
I could only get the low quality Intel version to run.
In the high end version I can see the menu, but when I click on the menu option to start the game, it only flashes for a second and then the screen goes black/freezes. Sounds like an XEffects/RTT issue so possibly my fault actually.
I guess I'll study the code and hopefully theres a bug waiting for me to fix.
EDIT: Nevermind I just tried it again and it worked fine. You may wanna tweak the near value for your swinging light though.
In the high end version I can see the menu, but when I click on the menu option to start the game, it only flashes for a second and then the screen goes black/freezes. Sounds like an XEffects/RTT issue so possibly my fault actually.
I guess I'll study the code and hopefully theres a bug waiting for me to fix.
EDIT: Nevermind I just tried it again and it worked fine. You may wanna tweak the near value for your swinging light though.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Hi, looks like the "full" link is down. Tried removing the apparent duplicate zjblabs.co.cc as well. Any chance the link can be repaired?
http://zjblabs.co.cc/zjblabs.co.cc/Uplo ... 20Full.exe
http://zjblabs.co.cc/zjblabs.co.cc/Uplo ... 20Full.exe
Heres another link http://dl.deathtouchstudios.com/preview ... iginal.exe
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
Have you tried compatability mode?
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
<Programming is a way of life>
If at first you don't succeed press the delete key till you do