Project Erie *The 24 Day game challenge* (Finished)

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wildrj
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Post by wildrj »

Lol thanks i haven't gotten a reaction yet but then again i have a friend showing it to the professor considering i dont live in Arizona :O. Yes i do uncompress a poop ton of data into ram my bad i didn't have time to watch memory usage etc i also was in quite a hurry while packaging everything *sorry guys* but ill try to get a release up soon.
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do :)
zjblabs
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Joined: Tue Aug 25, 2009 12:50 am

More mirrors

Post by zjblabs »

Hello, it is I, "zjblabs", the fabled packager/tester/"2d artist" in wildicv's/wildrj's little project. The reason I have come here with this post is to correct wildicv's laziness.

Rather, more specifically I would like to expand on what 'exactly' the differences between the packages are.

REMEMBER: You absolutely **need** the (free) Nvidia Physx software installed. You don't need an Nvidia GPU or Ageia Physx card - you'll just run without hardware acceleration if that's the case.

The first package, is just simply an *exact* copy of wild's SVN as of 5:03PM CST yesterday (Aug 32, 2009). This contains and was built with an older version of the Irrlicht 1.6 SVN, which doesn't include support for PS/VS 1.x.
http://dl.deathtouchstudios.com/preview ... iginal.exe
http://zjblabs.co.cc/zjblabs.co.cc/Uplo ... iginal.exe
Compressed: 32.8 MB (34,412,872 bytes)
Decompressed: 67.3 MB (70,581,853 bytes)
The "Low end *Intel*" distribution is what I was working with. The main difference is that this is actually a "Release" compile (both the Irrlicht DLL and the tech demo itself) and thus has a twofold performance increase on my machine. In addition, it was compiled with the current Irrlicht 1.6 SVN as of Aug 12, 2009, 2:27PM CST. This does not include any sources whatsoever: just the release executable/dll's and media folder. The "main loop" in this one has xeffects disabled, and is thus suitable for older/crappy video cards. This could, in theory, work on a "DirectX 7"-class video card (hardware TCL) as long as it has the equivalent OpenGL drivers. This was tested on a Radeon 9250, and gets 50-60FPS (on the "actual game") with these spects (yes, I know, it's old):
- Dual-Pentium 3 (Katmai core) 500mhz - 512KB L2 Cache
- 512MB 100mhz SDRAM
- ATI Radeon 9250 (RV280) 256MB 2x AGP
- Intel i440BX/ZX chipset
http://dl.deathtouchstudios.com/preview ... 20Erie.exe
http://zjblabs.co.cc/zjblabs.co.cc/Uplo ... 20Erie.exe
Compressed: 23.7 MB (24,870,809 bytes)
Decompressed: 34.2 MB (35,938,395 bytes)
The final "unofficial" package that I made is a snapshot of my working copy, which includes all sources, and my sln/vcproject - which, I might add is properly configured for compiling a "release" version. This also contains *experimental* (incomplete) support for using HLSL instead of GLSL (and thus run those pretty per-pixel lighting shader effects wild is using on a Radeon 9250, which has poor OpenGL support) (all you'd need to do is re-compile Irrlicht with the "summer 2004" DirectX SDK and you'd probably be set to go), but you'll have to change the driver from OpenGL to Direct3D (look in main.cpp) - otherwise, you could re-target the HLSL for PS 2.0 and you'd be set to go if your card supports it.

This includes "everything" including all object files and is therefore enormous. But you'll end up storing this much on your hard drive anyway - this is all just pre-compiled for you :D - please don't fly out of your chair when you see the huge size increase - I'd perfer to not get any lawsuits for bodily injury :D. I spent hours "ultra" compressing (imagine compressing more than half a gigabyte on a P3...) this just so it'd be *reasonable*.
http://zjblabs.co.cc/zjblabs.co.cc/Uplo ... 20Full.exe
Compressed: 104 MB (109,868,779 bytes)
Decompressed: 611 MB (641,059,363 bytes)
Last edited by zjblabs on Wed Aug 26, 2009 6:10 pm, edited 5 times in total.
Lonesome Ducky
Competition winner
Posts: 1123
Joined: Sun Jun 10, 2007 11:14 pm

Post by Lonesome Ducky »

Oh great! The low end intel program works for me! :)
vins wrote:Nice game :D Almost scared me 2-3 times :)
I found a little mistake in the credits. It says "...Irrlicht fourms"
Before the credits there was blood on my screen. Does that means that I died? :(
Actually, I think that means you won :lol:
zjblabs
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Joined: Tue Aug 25, 2009 12:50 am

Post by zjblabs »

You're welcome Lonesome Ducky :D.
roelor
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Post by roelor »

I cant open it, it says that the configuration of the file is wrong.. I also tried to compile it (Im not very good with compiling) but that didn't work either. (it didn't compile)
wildrj
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Post by wildrj »

Sorry for the late response but can you give me a little more details?
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do :)
BlindSide
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Location: NZ!

Post by BlindSide »

I could only get the low quality Intel version to run.

In the high end version I can see the menu, but when I click on the menu option to start the game, it only flashes for a second and then the screen goes black/freezes. Sounds like an XEffects/RTT issue so possibly my fault actually. :oops:

I guess I'll study the code and hopefully theres a bug waiting for me to fix.

EDIT: Nevermind I just tried it again and it worked fine. You may wanna tweak the near value for your swinging light though.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
lymantok
Posts: 67
Joined: Mon Dec 31, 2007 6:13 am

Post by lymantok »

Hi, looks like the "full" link is down. Tried removing the apparent duplicate zjblabs.co.cc as well. Any chance the link can be repaired?

http://zjblabs.co.cc/zjblabs.co.cc/Uplo ... 20Full.exe
wildrj
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Post by wildrj »

http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do :)
lymantok
Posts: 67
Joined: Mon Dec 31, 2007 6:13 am

Post by lymantok »

Thx wildrj, very nice job! Thanks for sharing!
invas10n
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Joined: Wed May 28, 2008 4:40 pm

Post by invas10n »

Project Erie doesnt like Windows 7. It keeps putting the taskbar on top of the game, making it unplayable. :(
wildrj
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Post by wildrj »

Have you tried compatability mode?
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do :)
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