Post Your Irrlicht Screenshots / Render Here.
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- Posts: 237
- Joined: Mon Jan 16, 2006 1:18 pm
- Location: Odessa,Russian Federation
Some tech updates to the game's battle mode.
Featuring:
Terrain detail layer
Normal mapping on right wall
Building object + Elevated position for the units
Anisotropic filtering for terrain and Object textures.
No magic )) Just the stupid plane things, but they need a time to realize and bring to life
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- Posts: 914
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Shadow mapping done. I wish i did PSM instead of the USM, but, it was not easy.
A vid of it in action. It is better seen in motion.
http://www.youtube.com/watch?v=zfhdkHk0xkc
As someone had already pointed, it should have antialias, well, i tried to enable it, but when i did it, the z-writting got messed, don't know why, so, i left it disabled.
I'll try to reproduce that and see if i can post some bug about it.
A vid of it in action. It is better seen in motion.
http://www.youtube.com/watch?v=zfhdkHk0xkc
As someone had already pointed, it should have antialias, well, i tried to enable it, but when i did it, the z-writting got messed, don't know why, so, i left it disabled.
I'll try to reproduce that and see if i can post some bug about it.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
The bit around 40 seconds is my favourite bit xDMel wrote: A vid of it in action. It is better seen in motion.
http://www.youtube.com/watch?v=zfhdkHk0xkc
yea agreedJP wrote:The bit around 40 seconds is my favourite bit xDMel wrote: A vid of it in action. It is better seen in motion.
http://www.youtube.com/watch?v=zfhdkHk0xkc
Working on game: Marrbles (Currently stopped).
I recommend you try VSM it's quite easy to implement (But you should use FP textures for it, R16G16F is good).Mel wrote:Shadow mapping done. I wish i did PSM instead of the USM, but, it was not easy.
I've never heard of USM and I googled it and didn't find anything informative. Do you have a link?
Cheers
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
PSM isn't good option, better solution is LiSPSM or TSM (You can combine it with PSSM/CSM and/or VSM for better results). I think that Mel in 'USM' mean about Uniform Shadow Mapping, so standard Shadow Mapping, without any transformations.BlindSide wrote:I recommend you try VSM it's quite easy to implement (But you should use FP textures for it, R16G16F is good).Mel wrote:Shadow mapping done. I wish i did PSM instead of the USM, but, it was not easy.
I've never heard of USM and I googled it and didn't find anything informative. Do you have a link?
Cheers
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
MMm... i'm trying LiSPSM but i haven't made it well so far.. i'm a bit confused on the spaces i have to use when trying to transform the view frustum, and after, there are diferences in the way that OGl and DX do the transformation matrices, so i'm not sure if what i do is properly the LiSPSM matrix, or something else, because of that i want to start by trying the PSM, but even that fails.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt