Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
jotatsu
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Post by jotatsu »

:shock: whoa all the new screenshots look sick , goob
Bear_130278
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Post by Bear_130278 »

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Some tech updates to the game's battle mode.
Featuring:
Terrain detail layer
Normal mapping on right wall
Building object + Elevated position for the units
Anisotropic filtering for terrain and Object textures.
No magic 8))) Just the stupid plane things, but they need a time to realize and bring to life :)
Do you like VODKA???
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FuzzYspo0N
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Post by FuzzYspo0N »

very cool Bear_130278 :D

Im back with another random screenshot. this time its testing a shader iv written for a specific planet, not shown in full effect as this will give things away :P

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Mel
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Post by Mel »

Shadow mapping done. I wish i did PSM instead of the USM, but, it was not easy.

Image

A vid of it in action. It is better seen in motion.
http://www.youtube.com/watch?v=zfhdkHk0xkc

As someone had already pointed, it should have antialias, well, i tried to enable it, but when i did it, the z-writting got messed, don't know why, so, i left it disabled.

I'll try to reproduce that and see if i can post some bug about it.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
hybrid
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Post by hybrid »

That problem should be fixed with Irrlicht 1.6!
JP
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Post by JP »

Mel wrote: A vid of it in action. It is better seen in motion.
http://www.youtube.com/watch?v=zfhdkHk0xkc
The bit around 40 seconds is my favourite bit xD
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serengeor
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Post by serengeor »

JP wrote:
Mel wrote: A vid of it in action. It is better seen in motion.
http://www.youtube.com/watch?v=zfhdkHk0xkc
The bit around 40 seconds is my favourite bit xD
yea agreed :lol: 8)
Working on game: Marrbles (Currently stopped).
Mel
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Post by Mel »

hybrid wrote:That problem should be fixed with Irrlicht 1.6!
I'm glad you were aware of that already.
The bit around 40 seconds is my favourite bit xD
Well, i my brother likes'em big :lol:
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
bitplane
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Post by bitplane »

JP wrote:The bit around 40 seconds is my favourite bit xD
I personally think that's the only bad bit, the model is stunning but lacks a vaginal mound.
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BlindSide
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Post by BlindSide »

Mel wrote:Shadow mapping done. I wish i did PSM instead of the USM, but, it was not easy.
I recommend you try VSM it's quite easy to implement (But you should use FP textures for it, R16G16F is good).

I've never heard of USM and I googled it and didn't find anything informative. Do you have a link?

Cheers
ShadowMapping for Irrlicht!: Get it here
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GameDude
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Post by GameDude »

Man, those are some nice shots!
Nadro
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Post by Nadro »

BlindSide wrote:
Mel wrote:Shadow mapping done. I wish i did PSM instead of the USM, but, it was not easy.
I recommend you try VSM it's quite easy to implement (But you should use FP textures for it, R16G16F is good).

I've never heard of USM and I googled it and didn't find anything informative. Do you have a link?

Cheers
PSM isn't good option, better solution is LiSPSM or TSM (You can combine it with PSSM/CSM and/or VSM for better results). I think that Mel in 'USM' mean about Uniform Shadow Mapping, so standard Shadow Mapping, without any transformations.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Mel
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Post by Mel »

MMm... i'm trying LiSPSM but i haven't made it well so far.. i'm a bit confused on the spaces i have to use when trying to transform the view frustum, and after, there are diferences in the way that OGl and DX do the transformation matrices, so i'm not sure if what i do is properly the LiSPSM matrix, or something else, because of that i want to start by trying the PSM, but even that fails.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
trivtn
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Post by trivtn »

Hi! This is my game level (no shader, no shadow)
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There's something is fantastic, there's nothing is absolute.
Suvi
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Post by Suvi »

Few new ones from Gekkeiju Online :)
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