Test map

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P1SQ4M
Posts: 66
Joined: Sat Sep 19, 2009 1:47 am

Test map

Post by P1SQ4M »

I was working on a test map (not much time right now)
How it looks in max.
Image
I changed the code in example two to

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	scene::IAnimatedMesh* mesh = smgr->getMesh("/media/rooma.dae");
rooma being the map name, and media being a folder in the visual32 bin folder.

It couldn't load rooma

I'm using open collada (the extension)

it used to give me an option for nexgen collada, which if I remember worked once. Now it just says open collada. (installed it again recently).

If I remember it pushes the map into a quake III scene node. That might be the issue, but I don't have time to check (it shouldn't have compiled that way...?) but I thought if there was a glaring error you guys could tell me. I could use the help.

Thanks :)
P1SQ4M
Posts: 66
Joined: Sat Sep 19, 2009 1:47 am

Post by P1SQ4M »

Ok, example 2 sticks it in a standard

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		node = smgr->addOctTreeSceneNode(mesh->getMesh(0), 0, -1, 1024);
So why won't just changing the mesh and mesh type to collada render?
hybrid
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Post by hybrid »

Please post the full output log. And don't use octrees if not necessary and unless other errors have been fixed.
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