
I really dont understand much about shaders, can you explainme how can I add new or my own shaders to XEffects from a file? I just managed to load the ones you released with XEffects....
Any idea when will you release v1.3?
if i compile the examples all will work fine.1>EffectHandler.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__rand".
1>EffectHandler.obj : error LNK2001: Nicht aufgelöstes externes Symbol "__imp__srand".
Code: Select all
HLSL vertex shader compilation failed:
error X3506: unrecognized compiler target 'vs_3_0'
latest dx redistributable and dx sdk august 2009 are installed. any ideas?Irrlicht Engine version 1.6
Microsoft Windows Vista Professional Service Pack 1 (Build 6001)
Using renderer: Direct3D 9.0
NVIDIA GeForce 8800 GTX nvd3dum.dll 7.15.11.7813
Could not load shader function D3DXAssembleShader from dll, shaders disabled: d3dx9_42.dll
Could not create vertex shader.
Could not create vertex shader.
Could not load shader function D3DXCompileShader from dll, shaders disabled: d3dx9_42.dll
Loaded texture: wcrate.jpg
Loaded mesh: wcrate/wcrate.b3d
Loaded texture: grunge1.jpg
Loaded mesh: plane/plane.b3d
irrKlang 3D Sound Engine version 1.1.2
Using DirectSound driver
This seems pretty self explanatory. The DX SDK changed recently, i would assume that there is something to do with this. In irrlicht its using a function that has changed in the newer SDK's. Using an older SDK, should work fine.Could not load shader function D3DXCompileShader from dll, shaders disabled: d3dx9_42.dll