What game to create first...
What game to create first...
What would be the best all around game to make, to learn Irrlicht, in your humble opinions?
Sorry if this is a stupid question, but search doesn't work too well.
Sorry if this is a stupid question, but search doesn't work too well.
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Yes, pong 3d with bump mapping, real time shadows, volumentric smoke, real time phisics and many splatter effects...Gav(at uni) wrote:make something like pong
stick to only motion in 2 dimensions (can still use 3d objects etc.) and keep it simple!
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer
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Simple variants on tilebased games are the way to go. personally, I'm making a clone of Mr. Driller, more so for developing my algorithm skills than developing experience with Irrlicht, but tieing Irrlicht into my algorithms will be fun, I smell custom scene nodes....
Anyway, good luck with whatever you try to do!
Anyway, good luck with whatever you try to do!
http://www.darkliquid.net - Blog, art, poetry
A few months ago, I re-started trying to think of how to design games.
I started with pong, than did a gunner game (a turret on the ground shoots up at people jumping out of planes, not an FPS), then did a short tank war game, kind of like the gorilla.bas or Scorched earth.
I tried to perform everything as simple as possible.
I'm now making an object oriented boids simulation.
I started with pong, than did a gunner game (a turret on the ground shoots up at people jumping out of planes, not an FPS), then did a short tank war game, kind of like the gorilla.bas or Scorched earth.
I tried to perform everything as simple as possible.
I'm now making an object oriented boids simulation.
Crud, how do I do this again?
Irrlicht isn't just a 3D engine...
http://irrlicht.sourceforge.net/tut006.html
It's nice to be able to use 3D functions to modify 2D images for things like scaling, rotating, etc... This was one of the nicer parts of D3DX.
Plus, Serg's 2D helper for Irrlicht is awesome.
http://www.dev.your3dgames.com/
http://irrlicht.sourceforge.net/tut006.html
It's nice to be able to use 3D functions to modify 2D images for things like scaling, rotating, etc... This was one of the nicer parts of D3DX.
Plus, Serg's 2D helper for Irrlicht is awesome.
http://www.dev.your3dgames.com/
Crud, how do I do this again?
Well, im making a Battlezone style game for my first with IrrLicht. The reason being for me its easier.
I just need basic terrain then (barely animated) tanks and buildings. (probably newton later) I think the biggest advantage ive got is I know how to throw matrices around.
Then once ive got moving tanks on terrain I can get on with what im really interested in. Game dynamics, AI and random generation, (yay!)
Obviously, I want to make Dungeon Siege III but its not on the cards is it now?
BTW: Ive only been coding in C++ for like a few months ive been using Genesis3D but im a traitor. Now im using IrrLicht.
-Romul
I just need basic terrain then (barely animated) tanks and buildings. (probably newton later) I think the biggest advantage ive got is I know how to throw matrices around.
Then once ive got moving tanks on terrain I can get on with what im really interested in. Game dynamics, AI and random generation, (yay!)
Obviously, I want to make Dungeon Siege III but its not on the cards is it now?
BTW: Ive only been coding in C++ for like a few months ive been using Genesis3D but im a traitor. Now im using IrrLicht.
-Romul