Ogre mesh load and his skeletal animations

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prchakal
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Joined: Thu Sep 24, 2009 12:31 am

Ogre mesh load and his skeletal animations

Post by prchakal »

Hi,

I have a model.mesh and his skeletal animations, but i dont understand how to do to animate it.

You can download all from here:

[LINK TO COPYRIGHTED MATERIAL REMOVED]

Can anyone post one example to me?
hybrid
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Post by hybrid »

Irrlicht does not support Ogre animations so far.
prchakal
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Post by prchakal »

But have another method to convert it?

Convert to other format with this informations?
CuteAlien
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Post by CuteAlien »

If you manage to convert it into b3d - that is rather well supported. Using .X also could work.
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Dorth
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Post by Dorth »

Alchemist from Torchlight, copyrighted material which you can NOT post around.
prchakal
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Post by prchakal »

@Dorth, i know, its only for test purpose.

Thanks
Dorth
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Post by Dorth »

No, I mean, you can not post a link to it in this forum.
prchakal
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Post by prchakal »

But, i want understand how to do the animations based of the skeleton.

Anyone have a reference?

How to do it on 3D tool and how to use/implement it on irrlicht to use this generated animations.

Yeasterday i think that we can make another post only to share the supported games models in irrlicht, like HL2 models, Doom3 models, GTA models, ...
Sundar
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Post by Sundar »

i think .x format supports skeletol animation and irrlicht loads .x format. so irrlicht's .x loader code should be a good place to start looking
hybrid
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Post by hybrid »

Skeleton loading for Oge meshes has just today been comitted to SVN/trunk. The only thing currently not working correctly is keyframe animation. I don't know for sure, looks like the values are all wrong. Any help appreciated.
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