Project: Catch The Pig
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Project: Catch The Pig
Hello This topic is about game called "Catch The Pig" which is being developed by polish group called A&A GAMES( http://aa.boo.pl)
We use version 1.4 of Irrlicht engine and Visual C++ 2008 express to develop the project.
Here's a screen shot from the game:
The game is about killing funny pigs. Each killed pig transforms to a peace of meat we have to collect to increase our time and ammo limit
We use version 1.4 of Irrlicht engine and Visual C++ 2008 express to develop the project.
Here's a screen shot from the game:
The game is about killing funny pigs. Each killed pig transforms to a peace of meat we have to collect to increase our time and ammo limit
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Haha! This is similar to one idea I had for the gg 2007 fungame comp, but I had only two weeks to complete, so I gave up. Sometimes I still throw ideas to it and may try realising it with Irrlicht someday (In 2007 I was using different platform).
Looks cool. Good luck with it. Looking forward for a video.
Looks cool. Good luck with it. Looking forward for a video.
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Looks fun.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
looks like a fun game
p/s. another irrgame with no shadow
p/s. another irrgame with no shadow
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I created levels shadows in my current project where I can assign a shadow with a value at level design and switch it on and off during runtime. This way I am able to play it on my Notebook (with crappy Intel graphics) and it still looks good (relatively good ) on my desktop with GeForce 9400. I posted the code to the Code Snippets forum, along with a plugin for IrrEdit (I think I also added the plugin).
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maybe you need some light map. that doesn't affect the performance.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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Good advice hybrid I'll add some real shadows for pig and items later First I must migrate to ver. 1.6 of the engine to finish collisions... We'll add some new models during this week so I'll show you some new screenshots soonhybrid wrote:For the trees a static shadow (i.e. lightmap) would be enough. The pig and the items would need separate handling (decal or so), or real shadow (As it's only minor poly increase).
Good to see polish project Screens looks nice, good luck,
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We did some cel-shading tests today and here are the results:
Still we have problems with collisions. Switching parameter from ESNT_TERRAIN to ESNT_ANY just doesn't work... We wrote about it here:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=36088
Still we have problems with collisions. Switching parameter from ESNT_TERRAIN to ESNT_ANY just doesn't work... We wrote about it here:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=36088
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We're still working on CTP Here are two shots from finnished techDemo
If you want to test CTP please visit our home page at http://aa.boo.pl or write at aa@boo.pl
If you want to test CTP please visit our home page at http://aa.boo.pl or write at aa@boo.pl
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