Screenshot of the Month November [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Best screenshot in November

Poll ended at Sun Nov 29, 2009 9:42 am

tecan - Luna Engine
0
No votes
Grz- - irrDesertDemo
0
No votes
3DModelerMan - Pingy screenshot
1
3%
andres - Tikal HUD test.
2
6%
andres - GrassSceneNode
13
37%
Firgof - Sudden Death
4
11%
Virion - Xenon World Editor
1
3%
devsh - geom shaders grass
1
3%
prchakal - Evangel
0
No votes
devsh - Parallax Occlusion Mapping with fin extrusion
2
6%
Serg88 - ghost house
0
No votes
randomMesh - Boids
1
3%
devsh - Jungle Book 2
9
26%
vins - editor
1
3%
 
Total votes: 35

Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

the thing is, I can see AO, a strong lighting from the sun, and has extrusion on the wood surface, but it's strange that with such strong light I can't see any shadow at all it makes no difference between bumpy and non-bumpy surfaces because it looks really flat.

The edge of your tree trunk has blurred out too much it makes it look like fur and not something solid.

This IS constructive feedback.
Halifax
Posts: 1424
Joined: Sun Apr 29, 2007 10:40 pm
Location: $9D95

Post by Halifax »

Yes the picture does get blown up when devsh links to it on here, he is correct. So I downloaded it myself, and linked to it to provide the correct size:
Image
First of all everything Virion and BlindSide said is constructive. You need to get a better depth of field shader. I've told you this before. The leaves are blurred far too much, I can see the blurring kernel around where the sun shows through in the center.

Overall, simply put, the image isn't attractive. It's been said before, but I guess it has to be said again, it's technically "attractive" but graphically it's lacking.
TheQuestion = 2B || !2B
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

for the picky and pedantic...

I bet you aint got anything on that one?

Image

codename: Jungle Book 2
stefbuet
Competition winner
Posts: 495
Joined: Sun Dec 09, 2007 4:13 pm
Location: france

Post by stefbuet »

I think it could be nice to see a video of your shaders in motion.
Your god rays are looking pretty cool (again) :P
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

the whole thing is not ready yet for video/release, bugs include:

-shadows dissapearing in the first CSM frustum
-swaying tree and shadow sync
-windsources and global wind (shared by trees and water, atm. water has the algo)
-slower fps (i think its the old bug i have been kicking and screaming about)
vins
Posts: 51
Joined: Mon Aug 16, 2004 6:14 pm
Location: Sofia, Bulgaria
Contact:

Post by vins »

I know it's after 15th but I want to share a screenshot of my project.

Image

This is going to be the editor of my adventure game engine I'm tring to create with Irrlicht. It's in very early stage but the interface should stay unchanged. When finished it might be usefull as leved editor for other irrlicht projects.
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

vins wrote:I know it's after 15th but I want to share a screenshot of my project.

Image

This is going to be the editor of my adventure game engine I'm tring to create with Irrlicht. It's in very early stage but the interface should stay unchanged. When finished it might be usefull as leved editor for other irrlicht projects.
pretty cool. what you use for your GUI?
vins
Posts: 51
Joined: Mon Aug 16, 2004 6:14 pm
Location: Sofia, Bulgaria
Contact:

Post by vins »

QT4.5 and QTCreator for IDE. Turnted to be a very powerfull toolkit :)
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

Hey Virion, please reupload your image somehwre, so I can add it to the gallery!
Post Reply