Post those lines of code you feel like sharing or find what you require for your project here; or simply use them as tutorials.
Adler1337
Posts: 471 Joined: Sat Aug 09, 2008 6:10 pm
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by Adler1337 » Sun Dec 06, 2009 12:30 am
That looks awesome. Good job
multum in parvo
Viz_Fuerte
Posts: 91 Joined: Sun Oct 19, 2008 5:29 pm
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by Viz_Fuerte » Mon Dec 07, 2009 5:25 pm
Hey, thanks!!
I think that my next project will not be the "Depth of field ".... because I already have prepared a demo with
projective textures .
The demo, use "multipass", so that the textures are projected onto any material, whether shaders or materials incorporating the Irrlicht.
Be quick and easy
Virion
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by Virion » Mon Dec 07, 2009 8:34 pm
this is cool
B@z
Posts: 876 Joined: Thu Jan 31, 2008 5:05 pm
Location: Hungary
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by B@z » Tue Dec 08, 2009 11:41 am
hi
tried it out, coz i pretty want bloom effect in my game, but... this is kinda slow.
it runs with 13 fps on my notebook XD
and i changed the brightness, and the multiplier, but didnt see any changes O.o
cool example thou :3
andres
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by andres » Tue Dec 08, 2009 1:41 pm
nice work!
waiting for projective textures.
Viz_Fuerte
Posts: 91 Joined: Sun Oct 19, 2008 5:29 pm
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by Viz_Fuerte » Wed Dec 09, 2009 10:42 am
Has been done.
I had to take the code of a camera and apart, from there create a projector, easy... but It happens that when the texture affects a mesh, we also casts the texture behind the same surface.
If someone can improve it, improve it.
shadowslair
Posts: 758 Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria
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by shadowslair » Wed Dec 09, 2009 11:43 am
Cool. But neither the first, nor the second demos run on Radeon 9550. Any guesses?
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
Viz_Fuerte
Posts: 91 Joined: Sun Oct 19, 2008 5:29 pm
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by Viz_Fuerte » Wed Dec 09, 2009 12:06 pm
It's strange, since the effects are written in ARB (more compatible) and not in GLSL.
Another possibility is that you try to compile the code with the downloaded project of the Irrlicht from their website and i use a version of Irrlicht with image loader DDS (thanks Nadro
)
shadowslair
Posts: 758 Joined: Mon Mar 31, 2008 3:32 pm
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by shadowslair » Wed Dec 09, 2009 4:55 pm
I`m not trying to compile it- just running the executable and it crashes at the very beginning- even before the console window gets loaded.
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
Viz_Fuerte
Posts: 91 Joined: Sun Oct 19, 2008 5:29 pm
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by Viz_Fuerte » Sat Dec 12, 2009 11:17 am
Another project.
In this project, I used the same effect to extract the depth of texture, as used in XEffects. As usual with this kind of textures, creating small artifacts.
It must be said that the projects do, is to convey an idea of what should be done to achieve these effects are not completed for use.
Virion
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by Virion » Tue Dec 15, 2009 1:02 am
I especially like your projection texture project, keep it up!
Viz_Fuerte
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by Viz_Fuerte » Tue Dec 15, 2009 9:28 am
Hey, thank you very much.
I hope, that will be of assistance in any project that needs it
I have to say are not entirely complete for use, but at least they are made.
Viz_Fuerte
Posts: 91 Joined: Sun Oct 19, 2008 5:29 pm
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by Viz_Fuerte » Wed Dec 16, 2009 12:03 am
Well, the fourth project is something that maybe, you going to use more than.
You can create as many points of light, as you wish, so if, performance note ... well, that something can be arranged by arranging the code.
Virion
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by Virion » Wed Dec 16, 2009 1:57 am
man you're quick!