Simple projects, but useful (OpenGL) [Updated: 12-01-2010]
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Simple projects, but useful (OpenGL) [Updated: 12-01-2010]
Hey, hi
After much "try" to any game with Irrlicht, I realized that that was not mine, mine is to make tutorials and sample projects.
I created this new topic, to show my projects. These are simple, but I think very useful and very clear to understand.
Projects created:
- Bloom
- Projective textures
- Depth shadow mapping
- Per-pixel Point light.
- Depth of field.
The first project... Bloom.
Comment: -Debug view mode -
Exe -> http://www.elcreadordavid.hostei.com/pr ... om_EXE.zip
Sorce Code-> http://www.elcreadordavid.hostei.com/pr ... oom_SC.zip
The second project... Projective textures.
Comment: The texture is projected even behind the model (¿bug?)
Exe-> http://www.elcreadordavid.hostei.com/pr ... ve_EXE.zip
Source Code-> http://www.elcreadordavid.hostei.com/pr ... ive_SC.zip
The third project... Depth shadow mapping.
Comment: Many artifacts (the normal using this type of shadow)
Exe-> http://www.elcreadordavid.hostei.com/pr ... SM_EXE.zip
Source Code-> http://www.elcreadordavid.hostei.com/pr ... DSM_SC.zip
The fourth project... Per-pixel point light.
Comment: You can improve performance
Exe-> http://www.elcreadordavid.hostei.com/pr ... PL_EXE.zip
Source Code-> http://www.elcreadordavid.hostei.com/pr ... PPL_SC.zip
The fifth project... Depth of field.
Comment: Can not get the affect to grid.
Exe-> http://www.elcreadordavid.hostei.com/pr ... OF_EXE.zip
Source Code-> http://www.elcreadordavid.hostei.com/pr ... DOF_SC.zip
After much "try" to any game with Irrlicht, I realized that that was not mine, mine is to make tutorials and sample projects.
I created this new topic, to show my projects. These are simple, but I think very useful and very clear to understand.
Projects created:
- Bloom
- Projective textures
- Depth shadow mapping
- Per-pixel Point light.
- Depth of field.
The first project... Bloom.
Comment: -Debug view mode -
Exe -> http://www.elcreadordavid.hostei.com/pr ... om_EXE.zip
Sorce Code-> http://www.elcreadordavid.hostei.com/pr ... oom_SC.zip
The second project... Projective textures.
Comment: The texture is projected even behind the model (¿bug?)
Exe-> http://www.elcreadordavid.hostei.com/pr ... ve_EXE.zip
Source Code-> http://www.elcreadordavid.hostei.com/pr ... ive_SC.zip
The third project... Depth shadow mapping.
Comment: Many artifacts (the normal using this type of shadow)
Exe-> http://www.elcreadordavid.hostei.com/pr ... SM_EXE.zip
Source Code-> http://www.elcreadordavid.hostei.com/pr ... DSM_SC.zip
The fourth project... Per-pixel point light.
Comment: You can improve performance
Exe-> http://www.elcreadordavid.hostei.com/pr ... PL_EXE.zip
Source Code-> http://www.elcreadordavid.hostei.com/pr ... PPL_SC.zip
The fifth project... Depth of field.
Comment: Can not get the affect to grid.
Exe-> http://www.elcreadordavid.hostei.com/pr ... OF_EXE.zip
Source Code-> http://www.elcreadordavid.hostei.com/pr ... DOF_SC.zip
Last edited by Viz_Fuerte on Tue Apr 20, 2010 9:53 pm, edited 12 times in total.
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Hey, thanks!!
I think that my next project will not be the "Depth of field ".... because I already have prepared a demo with projective textures.
The demo, use "multipass", so that the textures are projected onto any material, whether shaders or materials incorporating the Irrlicht.
Be quick and easy
I think that my next project will not be the "Depth of field ".... because I already have prepared a demo with projective textures.
The demo, use "multipass", so that the textures are projected onto any material, whether shaders or materials incorporating the Irrlicht.
Be quick and easy
this is cool
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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nice work!
waiting for projective textures.
waiting for projective textures.
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net
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Another project.
In this project, I used the same effect to extract the depth of texture, as used in XEffects. As usual with this kind of textures, creating small artifacts.
It must be said that the projects do, is to convey an idea of what should be done to achieve these effects are not completed for use.
In this project, I used the same effect to extract the depth of texture, as used in XEffects. As usual with this kind of textures, creating small artifacts.
It must be said that the projects do, is to convey an idea of what should be done to achieve these effects are not completed for use.
I especially like your projection texture project, keep it up!
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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- Posts: 91
- Joined: Sun Oct 19, 2008 5:29 pm
- Location: Valencia (Spain)
- Contact:
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- Posts: 91
- Joined: Sun Oct 19, 2008 5:29 pm
- Location: Valencia (Spain)
- Contact:
man you're quick!
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info