The Mage School
i'm getting busy recently, might need a little help especially on 3d modeling
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
this project ain't dead!
the game document!: http://reonyx.zhieng.com/ostium_gamedoc.pdf
the document isn't very complete, and sorry for my english.
the LEVEL EDITOR!!!!: http://reonyx.zhieng.com/weditor.zip
first of all, it's a very broken piece of program and it might not work properly for your project it's specially made for my own project only.
secondly, i included the character model of my game for you to test the editor.
known bug:
1. after opened a file (scene/mesh/texture) the input might not work for a while until you mouse over a GUI and move away from it.
2. may have difficulty to select a model. the solution is... turn off the grid (press G) once your scene is not empty
Some (most) features are not included because I'm not using it in my game. Maybe I won't be using terrain scene node as well but I've added it.... well...
And I might remake another level editor (not using irrlicht GUI) once I done my game. So... please help out!
p/s. I'm coding player class now!
the game document!: http://reonyx.zhieng.com/ostium_gamedoc.pdf
the document isn't very complete, and sorry for my english.
the LEVEL EDITOR!!!!: http://reonyx.zhieng.com/weditor.zip
first of all, it's a very broken piece of program and it might not work properly for your project it's specially made for my own project only.
secondly, i included the character model of my game for you to test the editor.
known bug:
1. after opened a file (scene/mesh/texture) the input might not work for a while until you mouse over a GUI and move away from it.
2. may have difficulty to select a model. the solution is... turn off the grid (press G) once your scene is not empty
Some (most) features are not included because I'm not using it in my game. Maybe I won't be using terrain scene node as well but I've added it.... well...
And I might remake another level editor (not using irrlicht GUI) once I done my game. So... please help out!
p/s. I'm coding player class now!
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
thanks. yeah it is. the source is on svn but not yet officially released.jcfalcone wrote:this is open source?
i advice you to start making the tools rather than 'game engine'. you will know what you need while developing your tools.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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- Posts: 1638
- Joined: Mon Apr 30, 2007 3:24 am
- Location: Montreal, CANADA
- Contact:
thanks guys. hopefully i can finish the character class before xmas ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
I've just finished:
- blasting powers from character's right hand by left-clicking
- there will a cool down period after player shoot a power
- collision detection between player's skill with NPC
- time out for the powers
- rotate character based on camera movement
- move forward, backward, sides, and combination of those
- pause game
![Image](http://blog.zhieng.com/wp-content/uploads/2009/12/test-shoot.jpg)
Video demo:
http://www.youtube.com/watch?v=d6XGjR3vACE (previous has error.... uploaded a new one)
- blasting powers from character's right hand by left-clicking
- there will a cool down period after player shoot a power
- collision detection between player's skill with NPC
- time out for the powers
- rotate character based on camera movement
- move forward, backward, sides, and combination of those
- pause game
![Image](http://blog.zhieng.com/wp-content/uploads/2009/12/test-shoot.jpg)
![Cool 8)](./images/smilies/icon_cool.gif)
http://www.youtube.com/watch?v=d6XGjR3vACE (previous has error.... uploaded a new one)
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
![Image](http://blog.zhieng.com/wp-content/uploads/2009/12/terry-in-qt.jpg)
Porting the level editor to Qt
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
this project is not dead. it's being continued in silence (not really lol) and I'm currently porting the old level editor to Qt, and it's quite successful so far.
![Image](http://blog.zhieng.com/wp-content/uploads/2010/01/allmeshformats.jpg)
![Image](http://blog.zhieng.com/wp-content/uploads/2010/01/msgboxdetails.jpg)
![Image](http://blog.zhieng.com/wp-content/uploads/2010/02/arrow-infront.jpg)
![Image](http://blog.zhieng.com/wp-content/uploads/2010/03/tabupdate.jpg)
![Image](http://blog.zhieng.com/wp-content/uploads/2010/03/matwindow.jpg)
![Image](http://blog.zhieng.com/wp-content/uploads/2010/01/allmeshformats.jpg)
![Image](http://blog.zhieng.com/wp-content/uploads/2010/01/msgboxdetails.jpg)
![Image](http://blog.zhieng.com/wp-content/uploads/2010/02/arrow-infront.jpg)
![Image](http://blog.zhieng.com/wp-content/uploads/2010/03/tabupdate.jpg)
![Image](http://blog.zhieng.com/wp-content/uploads/2010/03/matwindow.jpg)
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info