Is there a way to acheive texture splatting without usage of shaders ? I found some informations about Sprintz' irrlicht which would implement this but there is no link to download it.
For those who already used 3D World Studio : did you understand how texture splatting is working in this software ? I didn't see any alphamap...
Thx for answers
Texture splatting without shaders ?
Is it really that hard to use one which uses Shaders? Shaders are by the way, waaaaaay faster than Fixed function/CPU rendering.
Everything is possible, IF you know how.
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off-topic: omg hybrid, this is your 9999th post!hybrid wrote:Half of my systems do not support shaders, at least not high-level ones. And many mobile systems don't have any. Depends on your target systems probably, but it's not just that simple.
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Yeah seriously. 9999 Posts!!!! That's shrieking huge.
On the other hand I did see shaderless texture splatting somewere. I have no clue were though. If u change ur mind though I have lots of code for shader crazy texture splatting.
On the other hand I did see shaderless texture splatting somewere. I have no clue were though. If u change ur mind though I have lots of code for shader crazy texture splatting.
Everything is possible, IF you know how.
Checkout my website for my upcoming game.(Currently on hold!)
http://www.projectbattle360.webege.com
Checkout my website for my upcoming game.(Currently on hold!)
http://www.projectbattle360.webege.com
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Yeah, I really thought what I should post as my 10000th one, but I simply forgot to make it any special nowVirion wrote:off-topic: omg hybrid, this is your 9999th post!hybrid wrote:Half of my systems do not support shaders, at least not high-level ones. And many mobile systems don't have any. Depends on your target systems probably, but it's not just that simple.
Indeed you're right. But I'm confused because I still don't have the alphamap in the folder where I have exported my map to DBO format. Would it be embedded in the file ?B@z wrote:i used 3d world studio for a short time, and there is an alpha map. just you make it in realtime (you can even export it XD)
3D Ace wrote:Is it really that hard to use one which uses Shaders? Shocked Shaders are by the way, waaaaaay faster than Fixed function/CPU rendering.
My graphics won't be very good so I think it is the opportunity to make my apps running on a wide range of systems. Moreover as Hybrid said it would be nice to have that texture splatting on mobile systems.hybrid wrote:Half of my systems do not support shaders, at least not high-level ones. And many mobile systems don't have any. Depends on your target systems probably, but it's not just that simple.
I'm interested by your proposal ^^ It will be useful if I cannot solve my problem.3D Ace wrote:On the other hand I did see shaderless texture splatting somewere. I have no clue were though. If u change ur mind though I have lots of code for shader crazy texture splatting. Smile
Happy 10000th post The next opportunity to make a special post is very far away now ^^hybrid wrote:Yeah, I really thought what I should post as my 10000th one, but I simply forgot to make it any special now Very Happy
yea probably it is in the dbo.
and here is that splatting what ace was talking about
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=27002
i haven't use it, so i dont know if it works
and here is that splatting what ace was talking about
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=27002
i haven't use it, so i dont know if it works