Modeling Edgeflow and Detail
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Modeling Edgeflow and Detail
This is a new attempt at creating a human face with good edgeflow.
How is the edge flow? I feel like it is a good improvement from my last model. How should I go about adding detail?
How is the edge flow? I feel like it is a good improvement from my last model. How should I go about adding detail?
I would recommend you to check this video tutorial:
http://www.blendercookie.com/2010/01/28 ... -the-head/
Im also not very much into head modeling, but yours looks really strange to me... Adding more details would only make sense if your head "edgeflow" is constructed correctly.
http://www.blendercookie.com/2010/01/28 ... -the-head/
Im also not very much into head modeling, but yours looks really strange to me... Adding more details would only make sense if your head "edgeflow" is constructed correctly.
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If it looks good (with shading) it should have a good edgeflow. Anyway I think your model has its neck too much forward. Also your model doesn't seem to have a jaw. Also the top of the head is too triangular, try moving the top vertex a bit down and the side vertexes (top left top right) a bit to the center and a bit more down. also move the middle part of the chin a bit up.
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I still dont think the jaw's quite right, Try feeling your own jaw, since you're a human you should be able to determin the edges under your chin. Its like this the front of your head is mounted on your neck. its like you have a bend pole with a bit bigger head on it (You can see in the front view, it should have an edgy part somewhere under the ear.
p.s. You still need to fix the chin.
p.s. You still need to fix the chin.
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@xray That is an awesome video tutorial. Thanks. I think I can learn to apply those concepts.
I am not a designer or modeler but after watching this video I understand edgeflow and to some extent the placement of poles. Starting simple and building complexity.
I can see a vast difference between the flow of Alpha Omega's model and the one in the video. Also, the size of the quads is more consistent and not too large in any area. Alpha Omega has some very large quads on the side and top of the head.
Alpha Omegas curves don't flow so much even though they continue. They change too sharply.
I am not a designer or modeler but after watching this video I understand edgeflow and to some extent the placement of poles. Starting simple and building complexity.
I can see a vast difference between the flow of Alpha Omega's model and the one in the video. Also, the size of the quads is more consistent and not too large in any area. Alpha Omega has some very large quads on the side and top of the head.
Alpha Omegas curves don't flow so much even though they continue. They change too sharply.
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