Keepers
Keepers
I thought I'd enter the Gizmo For You Ares competition with a game titled "Keepers".
The game is set in a Transylvania style land, dotted with castles, each of which house a servant. All the masters are away, and the servants, out of fear of each other and their respective masters, begin to launch strikes against one another using various weapons they buy at auction or find scattered around the castle.
It's basically a hybrid of a platformer and Scorched Earth, focusing on 2D for the Ares. I hacked together a protoype over the last week which I've dutifully recorded and youtubed. The graphics are placeholders, so no complaints!
A video of the prototype
My blog has more detail, as does the official Gizmo For You discussion.
In case you were wondering, there's no way that the Zombie Simulator would run on a PSP let alone a GPU-less Ares, so I'm not even going to try, and besides with the amount of work left to do, I wouldn't get it finished in time
For now the Zombie Simulator will be resting in peace.
The game is set in a Transylvania style land, dotted with castles, each of which house a servant. All the masters are away, and the servants, out of fear of each other and their respective masters, begin to launch strikes against one another using various weapons they buy at auction or find scattered around the castle.
It's basically a hybrid of a platformer and Scorched Earth, focusing on 2D for the Ares. I hacked together a protoype over the last week which I've dutifully recorded and youtubed. The graphics are placeholders, so no complaints!
A video of the prototype
My blog has more detail, as does the official Gizmo For You discussion.
In case you were wondering, there's no way that the Zombie Simulator would run on a PSP let alone a GPU-less Ares, so I'm not even going to try, and besides with the amount of work left to do, I wouldn't get it finished in time
For now the Zombie Simulator will be resting in peace.
Check out my development blog for the Zombie simulator
Or how about the RSS Feed for regular updates?
Or how about the RSS Feed for regular updates?
I've rendered the first model, the Great Hall, and created the player's character. I've designed the game to be simple so that I don't have to create a lot of graphics, because the deadline is only five weeks away...
Check out my development blog for the Zombie simulator
Or how about the RSS Feed for regular updates?
Or how about the RSS Feed for regular updates?
i really like the background good job on that
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
will you also release that game for pc? progress looks nice so far
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Re: Keepers
Heh I ported an OpenGL zombie simulator to the PSP, it ran 'decent' just I never got around to clipping the town so some floors and buildings were missing their roofs.neilb wrote: In case you were wondering, there's no way that the Zombie Simulator would run on a PSP let alone a GPU-less Ares, so I'm not even going to try, and besides with the amount of work left to do, I wouldn't get it finished in time .
Here's a nice blurry video after I replaced the placeholder graphics of the demo I submitted to Gizmo For You, on the Great Hall screen.
A nice blurry video
The character is rigged, but not animated yet so I just rendered a static image facing each direction. I've also split the scene up so that the character is behind the foreground when he's on the top level.
@Sudi, I have to write it for the Ares first, so I'll focus on that for now.
@SG57, My Zombie Simulator struggled in places on a decent dual-core desktop PC, after optimising, and I hadn't even got to the zombie bit yet!
A nice blurry video
The character is rigged, but not animated yet so I just rendered a static image facing each direction. I've also split the scene up so that the character is behind the foreground when he's on the top level.
@Sudi, I have to write it for the Ares first, so I'll focus on that for now.
@SG57, My Zombie Simulator struggled in places on a decent dual-core desktop PC, after optimising, and I hadn't even got to the zombie bit yet!
Check out my development blog for the Zombie simulator
Or how about the RSS Feed for regular updates?
Or how about the RSS Feed for regular updates?
Here's some more graphics, first up the title screen/backdrop screen. It still needs texturing, but you get the idea
And a bonus screen shot of the character in the Great Hall. This is from the blurry video I posted the other day, so I thought I'd post a clean shot at the actual resolution of the Ares (480 x 272).
And a bonus screen shot of the character in the Great Hall. This is from the blurry video I posted the other day, so I thought I'd post a clean shot at the actual resolution of the Ares (480 x 272).
Check out my development blog for the Zombie simulator
Or how about the RSS Feed for regular updates?
Or how about the RSS Feed for regular updates?
Well, that's it. I've quit the competition. I've sent a message to those in charge and I'm just waiting for them to remove me from the list. The problem is that the contest is to be decided by a poll that is trivial to rig, leaving me with no choice but to withdraw.
I wish the Gizmo guys the best of luck in the future.
I'll simply re-render my graphics at a higher resolution and focus on the desktop.
I will finish this if it's the last thing I do!!!
I wish the Gizmo guys the best of luck in the future.
I'll simply re-render my graphics at a higher resolution and focus on the desktop.
I will finish this if it's the last thing I do!!!
Last edited by neilb on Tue Apr 13, 2010 12:15 pm, edited 4 times in total.
Check out my development blog for the Zombie simulator
Or how about the RSS Feed for regular updates?
Or how about the RSS Feed for regular updates?
It looks beautiful, my only complaint is that it's made by an Aussie
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That's it, I'm taking your shrimp off the barbie!BlindSide wrote:It looks beautiful, my only complaint is that it's made by an Aussie
Well actually, they're called prawns here...
Check out my development blog for the Zombie simulator
Or how about the RSS Feed for regular updates?
Or how about the RSS Feed for regular updates?
It's back on again
The Gizmo guys addressed my issues, including resetting the polls and only registered users can vote now, so it's fair for all entrants.
Thanks guys
The Gizmo guys addressed my issues, including resetting the polls and only registered users can vote now, so it's fair for all entrants.
Thanks guys
Check out my development blog for the Zombie simulator
Or how about the RSS Feed for regular updates?
Or how about the RSS Feed for regular updates?
is that a joke? i don't get it.BlindSide wrote:It looks beautiful, my only complaint is that it's made by an Aussie
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Cause Blindside is from New Zealand and they always want to come live here as Australia is better
They come and live at Bondi Beach and get kicked out cause they are useless. lol..
just mocking...
but that's the gist of it
Oh yeah I forgot, and because we usually kick their ass at sport, with the exception of Rugby Union I must admit.
They come and live at Bondi Beach and get kicked out cause they are useless. lol..
just mocking...
but that's the gist of it
Oh yeah I forgot, and because we usually kick their ass at sport, with the exception of Rugby Union I must admit.
I can hear birds chirping
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I live in the Eye of Insanity.