agreed good work, one question though "was that a win32 dll?" as I have applied the dll to example1 & 2 but both die in a similar manner with
"The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention."
runtime error in main on
ICameraSceneNode* cam = smgr->addCameraSceneNodeFPS(0, 100.0f, 0.1f);
It's a problem with the sampling. Being a screen-space (SSAO = Screen Space Ambient Occlusion) algorithm it has no information about anything other than what can be seen on the screen, therefore the edges have no valid information to perform the necessary sampling with.
Cheers
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
ent1ty wrote:Why is it that every addition to irrlicht that adds per pixel lighting and dynamic shadows does not support point lights?
Because Irrlicht doesn't support cube maps. There are ways around it but they can be a little complex. I have already implemented 2 methods in Irrlicht in the past to provide point light shadow mapping without cube map support and I plan to include atleast one of them in my upcoming Irrlicht addition (Soon TM).
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Well then I hope you will release it soon. It's just, you look at some ogre screens, and the irrlicht default lighting looks very poor in comparison. And then everyone wonders, why when some ogre users come to the forum, they always ask why irrlicht doesn't look so good like ogre does. I think that irrlicht is a rendering engine, so things like dynamic shadows and per pixel lighting should come with basic SDK.
Still, I wouldn't switch to ogre, not with their hello world tutorial looking like a header file
Crazy but I can't launch any of the examples except the Shader Based Raytracing Example.. Every other gives me FBO error/incomplete. I am using GForce 7600GS and I know that it has PS VS 3.0 I have even tried recompiling every sample, nothing worked, but when I tried to launch one sample on DirectX9 it got me in fiesta la colors and BSOD'ed my computer.. Any solutions?
hi all sorry for my english
I wanted to know. how can illuminate the scene using the effects. I need a light source and that would have him shadows. but if I add in the example of a rotating source shadows are but when I add just a source with the position of a scene is dark and there are no shadows: (
Im from Syberia po anglicki malo malo spikat' umeyu
Update to my old post:
Actually I got XEffects to work, but only in DirectX9 mode. It's giving me great performance btw, nice effects, but Opengl is pretty screwed with that FBO error and I preffer OGL more than DX9
Update/Edit: Also recompiling Irrlicht to the latest rev gives kickass performance reduction, from 248FPS at example 1 with lowest settings to 30FPS max with lowest settings
Eupdate/Edit2: Seems to be solved after SVN update and release compile.. But still OGL is inacessible.