Hardware skinning

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Lonesome Ducky
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Posts: 1123
Joined: Sun Jun 10, 2007 11:14 pm

Hardware skinning

Post by Lonesome Ducky »

I've seen the option in the irrlicht source for a while, unimplemented though it is. Are there any plans on when this will actually be put in? I've got around 20 bone animated meshes running on screen, and it slows irrlicht down pretty fast. Hardware skinning will be very important to my game.
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