Hardware skinning
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Lonesome Ducky
- Competition winner
- Posts: 1123
- Joined: Sun Jun 10, 2007 11:14 pm
Hardware skinning
I've seen the option in the irrlicht source for a while, unimplemented though it is. Are there any plans on when this will actually be put in? I've got around 20 bone animated meshes running on screen, and it slows irrlicht down pretty fast. Hardware skinning will be very important to my game.