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obove you see a flare and its halo on a wall. (I don't mean the frames, they just shal point
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under you see two yellow laser shots and their halos touching the wall.
I don't find a standard method in irrlicht to make this. As far as I have understood so far I can write a shader or use lightmaps. The second seems to be more simple, so I want to manipulate the existing lightmap and add the volatile lights to it every some frames. Or is it more clever to blend a new texture to the existing textures? How is this done?
Does anybody have an idea or tool in his box how to make it as simple as possible?