where is lod terrain?
where is lod terrain?
hello is there the lod system in new release?
where is the lod terrain?
haha not it this release, i am very dissapointed in this release of irrlicht
have a look around in the forums, i can't remember where but it's in here,someone is writing a new terrain class that i believe uses the quadtree algorithm although it ain't released yet. I think it was in the project announcements part
haha not it this release, i am very dissapointed in this release of irrlicht
have a look around in the forums, i can't remember where but it's in here,someone is writing a new terrain class that i believe uses the quadtree algorithm although it ain't released yet. I think it was in the project announcements part
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lolbal wrote:Who cares about a fancy terrain engine? I want a stable and bugfree-engine, but I would like to see how Asteriks Man's project turned out (terrain class)
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer
[quote="bal"][quote="Peter Müller"]lol [/quote]
I just wanted to say that a terrain engine might not be as important as some other features. Though, Asterik's one looked quite nice and I don't know why he stopped his project (I think he did because he doesn't repond) ...[/quote]
i dont remember well but someone says that the lod engine was in the "next" release..(0.7!!!)
I just wanted to say that a terrain engine might not be as important as some other features. Though, Asterik's one looked quite nice and I don't know why he stopped his project (I think he did because he doesn't repond) ...[/quote]
i dont remember well but someone says that the lod engine was in the "next" release..(0.7!!!)
is that the book trent pollack (spelling??) wrote? ...if it is, that roam 2.0 implementation needs alot of work and considering Mark Duchaineau has not yet finished roam 2.0 it's pretty hard to implement it all.
Better off following mark's website http://www.cognigraph.com/ROAM_homepage/ROAM2/ if you want to implement roam 2.0
Better off following mark's website http://www.cognigraph.com/ROAM_homepage/ROAM2/ if you want to implement roam 2.0
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ROAM 1 would be enought, there are 'tricks' to display dungeons in the with roam 1.
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer