Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
ent1ty
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Post by ent1ty »

OMG somebody help, evil cubes are closin' on me!

Image

They actually look a bit frightening, don't they? :lol:
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Cloudef
Posts: 123
Joined: Wed Dec 03, 2008 9:02 pm
Location: Finland

Post by Cloudef »

Image

GUI Editor powered by AngelScript. Actually the UI for the editor is done by the editor itself, and the Editor is a Script..
Brainsaw
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Location: Bavaria

Post by Brainsaw »

@Cloudef: that's nice. I would like to integrate AngelScript into my framework as well, do you provide the sourcecode of your project? Would be useful as a starting point and example.
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Cloudef
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Joined: Wed Dec 03, 2008 9:02 pm
Location: Finland

Post by Cloudef »

Yes, I will post the source and the editor when it's ready =)

As for AngelScript you could look into the Sirrf SVN and check how they intergrated the AngelScript

http://sourceforge.net/projects/sirrf/develop

Angelscript also comes with std::string add-on, but if you want to use Irrlicht's stringc template instead, I have binding here http://flare.xenmedia.org/uploads/scriptstringc.tar.gz
ent1ty
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Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

A little stress test with my tree system
ImageImage

The trees in the distance are billboards and for some reason they get different color... dunno why.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

Sometimes I just wonder what can one do without proper understanding of what is he doing :lol:

Image

I'm not saying it is beautiful, but if this is what I can get with simple GLSL mix function, well... that rocks :wink:
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Mel
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Location: Granada, Spain

Post by Mel »

Image

Some filtered 2D drawing... the BG is not realtime... for the moment...

Image

The text is really not very visible. In the rendered to RTT approach it is more clear. At 800x600 the mip mapping doesn't kill the rendered text

Image
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Jake-GR
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Location: Colorado
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Post by Jake-GR »

@Mel: looking good, i just hope later i can make something half as good hehe
Mel
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Location: Granada, Spain

Post by Mel »

I also hope it :)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
ArakisTheKitsune
Posts: 73
Joined: Sat Jun 27, 2009 6:52 am

Post by ArakisTheKitsune »

This project is currently called: Command and Conquer Deck Fight
It's developing for almost a year now, it's going slowly last months since I can't find enough free time. Since I am not graphical designer I can only show template graphic that I am currently using. Of course I am not here to earn screen shoot of the month :mrgreen: just to show that there is some one who make game of that type with Irrlicht. Oh and don't graphic fool you, there are more than 6000 lines of code beneath it. Congratulations all others that are posted before me, screen shoots looks amazing. And yes I have EA permission to use their graphic as long game stays free.

Image
Knowledge is power, understanding is wisdom.
Dorth
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Joined: Sat May 26, 2007 11:03 pm

Post by Dorth »

Awesome! You've asked! Also, good luck :)
DtD
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Location: Kansas
Contact:

Post by DtD »

Image
Just finished some post-processing stuff in my engine, here you see "ARES Glass", it blurs what is underneath the GUI later based on the GUI's alpha channel. Right now the alpha is getting messed up for the GUI, so I'll have to fix it later. (I belive it is the same as the issue I explained here)
nathanf534
Posts: 199
Joined: Tue Dec 09, 2008 2:55 am

Post by nathanf534 »

that developer console looks really nice...
while(signatureEmpty){cout<<wittyComment();}
DeM0nFiRe
Posts: 117
Joined: Thu Oct 16, 2008 11:59 pm

Post by DeM0nFiRe »

ArakisTheKitsune wrote: And yes I have EA permission to use their graphic as long game stays free.
Did you really get like express, written consent from EA?
Mel
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Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

Some postproduction effects without shaders involved :)

Bloom in Open GL

Image

Motion Blur, in Direct X

Image
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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