I am trying to project lightning on a object but for some reason it looks really bad in OpenGL&DirectX but looks fine in Burnings-video
i looked in the PPP lightning tut but i couldn't really make up Wat made the change between the styles of lightning
Example
D3D
BurningsVideo
I think D3D should be perfectly able to do the same thing as Burnings-Video does the question is. How ?
Thank you for your time
Lightning
Try this post:
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
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ColdFusion wrote:Is there a way to apply a global light (so there will always be a little-bit of light everywhere)
Code: Select all
smgr->setAmbientLight(irr::video::SColorf(0.5f, 0.5f, 0.5f));
"Whoops..."