i want to suggest for the next release of irrlicht the pixel/vertex shader 3 suppourt to make more realistic realtime shadows
i know irrlicht alredy have realtime shadow,but i ask for more realistic and hardware support shadows, its possible, do you already have plains 4 this
sorry for my bad english, isn`t my natal languaje
Pixel shader support
Don't worry about the English. As long as we can understand you, everything is fine.
Irrlicht does support Shader Model 3.0, but you need to re-compile it with a newer DirectX SDK that supports it as well. It doesn't support SM 3.0 "as-is" in order to support Direct3D 8. The virtues of supporting D3D 8 is another matter, but the SDK that Irrlicht is compiled with is so old that it doesn't have SM 3.0.
Irrlicht does support Shader Model 3.0, but you need to re-compile it with a newer DirectX SDK that supports it as well. It doesn't support SM 3.0 "as-is" in order to support Direct3D 8. The virtues of supporting D3D 8 is another matter, but the SDK that Irrlicht is compiled with is so old that it doesn't have SM 3.0.
I think that's only a problem with one of the recent releases, pretty sure the precompiled DLL usually supports SM 3.0...slavik262 wrote:Don't worry about the English. As long as we can understand you, everything is fine.
Irrlicht does support Shader Model 3.0, but you need to re-compile it with a newer DirectX SDK that supports it as well. It doesn't support SM 3.0 "as-is" in order to support Direct3D 8. The virtues of supporting D3D 8 is another matter, but the SDK that Irrlicht is compiled with is so old that it doesn't have SM 3.0.
I'll be adding new shadows sometime around mid-year with support for SM 2.0 and SM 3.0.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net