Pixel shader support

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CoCoNO
Posts: 5
Joined: Tue Mar 23, 2010 1:44 pm

Pixel shader support

Post by CoCoNO »

i want to suggest for the next release of irrlicht the pixel/vertex shader 3 suppourt to make more realistic realtime shadows

i know irrlicht alredy have realtime shadow,but i ask for more realistic and hardware support shadows, its possible, do you already have plains 4 this

sorry for my bad english, isn`t my natal languaje
slavik262
Posts: 753
Joined: Sun Nov 22, 2009 9:25 pm
Location: Wisconsin, USA

Post by slavik262 »

Don't worry about the English. As long as we can understand you, everything is fine. :D

Irrlicht does support Shader Model 3.0, but you need to re-compile it with a newer DirectX SDK that supports it as well. It doesn't support SM 3.0 "as-is" in order to support Direct3D 8. The virtues of supporting D3D 8 is another matter, but the SDK that Irrlicht is compiled with is so old that it doesn't have SM 3.0.
BlindSide
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Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

slavik262 wrote:Don't worry about the English. As long as we can understand you, everything is fine. :D

Irrlicht does support Shader Model 3.0, but you need to re-compile it with a newer DirectX SDK that supports it as well. It doesn't support SM 3.0 "as-is" in order to support Direct3D 8. The virtues of supporting D3D 8 is another matter, but the SDK that Irrlicht is compiled with is so old that it doesn't have SM 3.0.
I think that's only a problem with one of the recent releases, pretty sure the precompiled DLL usually supports SM 3.0...

I'll be adding new shadows sometime around mid-year with support for SM 2.0 and SM 3.0.
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