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ok, i use the code: ( load OBJ file )
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node = smgr->addMeshSceneNode( smgr->getMesh( "../Media/Map/sponza_clean.obj" ) );
node->setMaterialFlag( EMF_LIGHTING, false );
![Image](http://img28.imageshack.us/img28/3937/shot22579.jpg)
now, i use the code convertion OBJ to IRRMESH:
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IWriteFile *wf = device->getFileSystem()->createAndWriteFile( "../Media/Map/sponza_clean.irrmesh" );
smgr->createMeshWriter( EMWT_IRR_MESH )->writeMesh( wf, smgr->getMesh( "../Media/Map/sponza_clean.obj" ), EMWT_IRR_MESH );
wf->drop();
then, i use the code: ( load IRRMESH file )
Code: Select all
node = smgr->addMeshSceneNode( smgr->getMesh( "../Media/Map/sponza_clean.irrmesh" ) );
node->setMaterialFlag( EMF_LIGHTING, false );
![Image](http://img194.imageshack.us/img194/7500/shot7319.jpg)
We have seen, the color wrong.
But I found a solution.
Solution:
at CIrrMeshWriter.cpp line 186:
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sprintf(tmp, " %02x%02x%02x%02x ", vtx[j].Color.getAlpha(), vtx[j].Color.getRed(), vtx[j].Color.getBlue(), vtx[j].Color.getGreen());
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sprintf(tmp, " %02x%02x%02x%02x ", vtx[j].Color.getAlpha(), vtx[j].Color.getRed(), vtx[j].Color.getGreen(), vtx[j].Color.getBlue());
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