Code::Blocks 10.5 got released

Discussion about everything. New games, 3d math, development tips...
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CuteAlien
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Code::Blocks 10.5 got released

Post by CuteAlien »

Our favorite cross-platform IDE just did another official release last sunday. So in case anyone here isn't using the nightly-builds already - go and get it. Much kudos to the c::b team :-)
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Post by Brainsaw »

That's nice. I guess I'll download the new version next weekend or so.
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Escen
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Post by Escen »

That's nice. I guess I'll download the new version next weekend or so.
I got it first....I'll do it on Friday!!
d3jake
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Post by d3jake »

Yay! New version! This is a thrill after having used Dev-cpp for a year or so...

Any new features that we should know about?
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Post by Lil Margin »

or care about?
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Post by Virion »

good to know this.
Brainsaw
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Post by Brainsaw »

Escen wrote:
That's nice. I guess I'll download the new version next weekend or so.
I got it first....I'll do it on Friday!!
Ha - we got a public holiday today, so I'm currently downloading it :D
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ent1ty
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Post by ent1ty »

Have you tried that games plugin? It's awesome! When you play tetris for about 10 minutes, a pop up window appears: "Don't you think you've had enough? Get back to work NOW!" or something similar. Then there is a countdown timer from 1 hour an you can't play until the time runs out :lol:
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Post by BlindSide »

ent1ty wrote:Have you tried that games plugin? It's awesome! When you play tetris for about 10 minutes, a pop up window appears: "Don't you think you've had enough? Get back to work NOW!" or something similar. Then there is a countdown timer from 1 hour an you can't play until the time runs out :lol:
Nice
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Brainsaw
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Post by Brainsaw »

Well ... I actually downloaded it yesterday but didn't yet install it. Battlefield 1942 was calling ;)
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Post by Escen »

Fault in my first attempt to get QtWorkbench plugin working for C::B V10.05

Anyone got it working for this release?

http://code.google.com/p/qtworkbench/
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Post by teto »

It doesn't work for me either but I've found an otherway around to use it (funny 'cos I was writing a tutorial about this when I saw this topic) : you have to tick the "use a makefile" into the project properties and then in the project build options->Pre build scripts write: "
qmake
make
rm -r *.o
"

For the moment this method needs tweaking a bit the .pro TARGET to match the build target in codeblocks but I intend to find a workaround using codeblocks variables and qmake multiple target options (it's my first week using Qt).
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