Irrlicht Team - What is everyone up to?

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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slavik262
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Irrlicht Team - What is everyone up to?

Post by slavik262 »

I'm just curious as to how many people are actively working on Irrlicht right now. The "Author" page on the website lists 12 developers, but a while back someone said that there are only a few people working on it right now. The forums have been rather quiet as of late (at least from an admin/moderator standpoint). I know people have lives outside Irrlicht, but to be frank, where is everyone? I assume Irrlicht is under active development, but from a user standpoint, we don't really hear any news about progress. As far as we know everyone (and the engine) could be dead. :P
CuteAlien
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Post by CuteAlien »

Yeah, work always happens in waves. Actually last month I got rid of a few things which had been on my todo since half a year, so I was rather happy with progress. But I guess others in the team were indeed rather busy with other stuff in the last month.

Next 3 months will probably be slower again for myself as I have the first project in a while which isn't using Irrlicht. Also there is still stuff open which is somewhat blocking me as it just takes longer to think through and I personaly prefer not adding anything to coding in the wrong direction. For example thinking about factories (we either need a lot of those, like for fonts, skins, particle effectors, particle emitters, or we need another system than we currently use - for example one factory for everything serializable). And this is still blocking adding some i18n stuff. Or also still the u32/s32 stuff which I just put on hold for now (there's a thread about that, too lazy to search now).

But I guess we might already have some fixes which would justify at least an 1.7.2 release soon. Stuff like memory corruption fix for irr::string, particle serialization improvements, fixing the compile problems with stl and most of all finally fixing that old animation problem (when the game was paused). Although - when I manage to find a little more time I would like to fix a few more things - especially the fullscreen switching troubles on Windows (Yoran has given me some hints for that).

Anyway, I'm still active - but currently mostly applying bugfixes, not much features.
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
BlindSide
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Post by BlindSide »

I've been fairly active on the forums but haven't found much time to really sit down and work on Irrlicht recently. I have a break coming up soon so hopefully I will find some time to finish the shadow mapping system.
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slavik262
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Post by slavik262 »

It's cool hearing from you guys. Have you ever considered setting up a dev thread? It would be cool if you guys just did a post whenever you did work on Irrlicht to tell us what you're up to.

Are any other developers active at the moment?
DtD
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Post by DtD »

You could always watch their updates on SVN http://sourceforge.net/projects/irrlicht/develop there is also a RSS feed http://sourceforge.net/export/rss2_keep ... p_id=74339 although it really only tells you that a commit occurred, you have to follow the link for a description.
CuteAlien
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Post by CuteAlien »

There is also the cia bot, which also shows commit messages, so you can see what got done: http://cia.vc/stats/project/irrlicht
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
hybrid
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Post by hybrid »

I'm also quite often on the forums, but work on Irrlicht code has come to a stop for several weeks already. I'm working on the OpenGL-ES 2.x integration and some other stuff which ought to go into Irrlicht 1.8 (shadow fixes, file system). But nothing which will be ready in a matter of days from now.
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