Irrlicht Team - What is everyone up to?
Irrlicht Team - What is everyone up to?
I'm just curious as to how many people are actively working on Irrlicht right now. The "Author" page on the website lists 12 developers, but a while back someone said that there are only a few people working on it right now. The forums have been rather quiet as of late (at least from an admin/moderator standpoint). I know people have lives outside Irrlicht, but to be frank, where is everyone? I assume Irrlicht is under active development, but from a user standpoint, we don't really hear any news about progress. As far as we know everyone (and the engine) could be dead.
Yeah, work always happens in waves. Actually last month I got rid of a few things which had been on my todo since half a year, so I was rather happy with progress. But I guess others in the team were indeed rather busy with other stuff in the last month.
Next 3 months will probably be slower again for myself as I have the first project in a while which isn't using Irrlicht. Also there is still stuff open which is somewhat blocking me as it just takes longer to think through and I personaly prefer not adding anything to coding in the wrong direction. For example thinking about factories (we either need a lot of those, like for fonts, skins, particle effectors, particle emitters, or we need another system than we currently use - for example one factory for everything serializable). And this is still blocking adding some i18n stuff. Or also still the u32/s32 stuff which I just put on hold for now (there's a thread about that, too lazy to search now).
But I guess we might already have some fixes which would justify at least an 1.7.2 release soon. Stuff like memory corruption fix for irr::string, particle serialization improvements, fixing the compile problems with stl and most of all finally fixing that old animation problem (when the game was paused). Although - when I manage to find a little more time I would like to fix a few more things - especially the fullscreen switching troubles on Windows (Yoran has given me some hints for that).
Anyway, I'm still active - but currently mostly applying bugfixes, not much features.
Next 3 months will probably be slower again for myself as I have the first project in a while which isn't using Irrlicht. Also there is still stuff open which is somewhat blocking me as it just takes longer to think through and I personaly prefer not adding anything to coding in the wrong direction. For example thinking about factories (we either need a lot of those, like for fonts, skins, particle effectors, particle emitters, or we need another system than we currently use - for example one factory for everything serializable). And this is still blocking adding some i18n stuff. Or also still the u32/s32 stuff which I just put on hold for now (there's a thread about that, too lazy to search now).
But I guess we might already have some fixes which would justify at least an 1.7.2 release soon. Stuff like memory corruption fix for irr::string, particle serialization improvements, fixing the compile problems with stl and most of all finally fixing that old animation problem (when the game was paused). Although - when I manage to find a little more time I would like to fix a few more things - especially the fullscreen switching troubles on Windows (Yoran has given me some hints for that).
Anyway, I'm still active - but currently mostly applying bugfixes, not much features.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
I've been fairly active on the forums but haven't found much time to really sit down and work on Irrlicht recently. I have a break coming up soon so hopefully I will find some time to finish the shadow mapping system.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
You could always watch their updates on SVN http://sourceforge.net/projects/irrlicht/develop there is also a RSS feed http://sourceforge.net/export/rss2_keep ... p_id=74339 although it really only tells you that a commit occurred, you have to follow the link for a description.
There is also the cia bot, which also shows commit messages, so you can see what got done: http://cia.vc/stats/project/irrlicht
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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I'm also quite often on the forums, but work on Irrlicht code has come to a stop for several weeks already. I'm working on the OpenGL-ES 2.x integration and some other stuff which ought to go into Irrlicht 1.8 (shadow fixes, file system). But nothing which will be ready in a matter of days from now.