Screenshot of the Month July 2010 [Winner announced!]
Nova, great work, i really like it!
Here is my addition for this month. I admit it is not a really complex scene at all, it doesn't have fancy shaders, or millions of polygons etc... in fact, everything shown is done with the engine itself, just the engine. And that's the greatest value of this screen.
The engine, as it is, it is really awesome, if you take good care of it, that is
ZoomBlur
Here is my addition for this month. I admit it is not a really complex scene at all, it doesn't have fancy shaders, or millions of polygons etc... in fact, everything shown is done with the engine itself, just the engine. And that's the greatest value of this screen.
The engine, as it is, it is really awesome, if you take good care of it, that is
ZoomBlur
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
I am not very sure, it says 141 FPS, so i guess it is not very bad. I admit it may make some redundant redraw (to adjust the rendering) and that the RTT's have the same resolution of the screen, so i guess it is a bit raster dependant effect. The good side is that whatever you put on an RTT can be postprocessed like that, no matter what.
If instead of redrawing to darken, the render could be done by default with a color, like some drawing routines, It'd save some raster time, but this effect was a challenge to create a postprocessing routine without any shaders, and i think i have made it.
If instead of redrawing to darken, the render could be done by default with a color, like some drawing routines, It'd save some raster time, but this effect was a challenge to create a postprocessing routine without any shaders, and i think i have made it.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
iPhone support, for instance? Well, i guess iPhone has shader support, i was just curious if i could get it, and as an example for those who don't know much about postproduction.stefbuet wrote:But why don't you want to use shaders ?
@PI:
I didn't want to make an eficient effect, i wanted to test that i could make it at all, Besides, the second image sure uses shaders, so, i would do a postpro for them that used shaders too
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Well Mel is very capable to do shader effects so I don't think it's the usual excuse of "I can't be bothered learning them".stefbuet wrote:But why don't you want to use shaders ?
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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After the irrlicht competition end 2008 which I realy enjoyed (We need to start some more of those) I worked on a game regarding the same subject as my entry. As a tech demo we currently are remaking the The Island, with a larger and smoother gameplay The Islands balance is beside the riding trains also changing through events and improving population on the island itself, adding and expanding buildings on it.
The submited game for irrlicht and its remake are made in Irrlicht The game "Skyworld: The Island" is made with XNA, but its being ported to Irrlicht for game version 2.0.
http://www.skyworldgame.eu/?page=news&id=3
The Island: Balance remake screenshot:
The submited game for irrlicht and its remake are made in Irrlicht The game "Skyworld: The Island" is made with XNA, but its being ported to Irrlicht for game version 2.0.
http://www.skyworldgame.eu/?page=news&id=3
The Island: Balance remake screenshot:
Compete or join in irrlichts monthly screenshot competition!
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99
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This is a screenshot from the discontinued tech demo for ray3d which uses Irrlicht for rendering.
cyberShock:
And yes I am a big fan of system shock 2, that is where I got the inspiration.
cyberShock:
And yes I am a big fan of system shock 2, that is where I got the inspiration.
LazerBlade
When your mind is racing, make sure it's not racing in a circle.
3d game engine: http://sites.google.com/site/lazerbladegames/home/ray3d
lazerBlade blog: http://lazerbladegames.blogspot.com/
When your mind is racing, make sure it's not racing in a circle.
3d game engine: http://sites.google.com/site/lazerbladegames/home/ray3d
lazerBlade blog: http://lazerbladegames.blogspot.com/