Screenshot of the Month July 2010 [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Best screenshot for July 2010

Poll ended at Mon Aug 30, 2010 9:58 pm

andrei25ni - Explosive barrels
2
5%
stefbuet - Per pixel phong lighting
1
3%
Nova - Lava Factory
23
61%
Mel - ZoomBlur
1
3%
terier - The Hallway
7
18%
strong99 - The Island: Balance remake screenshot
4
11%
lazerblade - cyberShock
0
No votes
 
Total votes: 38

Mel
Competition winner
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Location: Granada, Spain

Post by Mel »

Nova, great work, i really like it! :)

Here is my addition for this month. I admit it is not a really complex scene at all, it doesn't have fancy shaders, or millions of polygons etc... in fact, everything shown is done with the engine itself, just the engine. And that's the greatest value of this screen.

The engine, as it is, it is really awesome, if you take good care of it, that is :)

ZoomBlur

Image
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
PI
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Location: Hungary

Post by PI »

It's just great, Mel, congrats! :) How about the performance?
Mel
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Location: Granada, Spain

Post by Mel »

I am not very sure, it says 141 FPS, so i guess it is not very bad. I admit it may make some redundant redraw (to adjust the rendering) and that the RTT's have the same resolution of the screen, so i guess it is a bit raster dependant effect. The good side is that whatever you put on an RTT can be postprocessed like that, no matter what.

If instead of redrawing to darken, the render could be done by default with a color, like some drawing routines, It'd save some raster time, but this effect was a challenge to create a postprocessing routine without any shaders, and i think i have made it.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
stefbuet
Competition winner
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Location: france

Post by stefbuet »

But why don't you want to use shaders ? :o
PI
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Post by PI »

...it says 141 FPS, so i guess it is not very bad.
Yeah but it does matter if its 141 FPS on a

Image

or on a

Image

Doesn't it?!? :D :D :D
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

stefbuet wrote:But why don't you want to use shaders ? :o
iPhone support, for instance? Well, i guess iPhone has shader support, i was just curious if i could get it, and as an example for those who don't know much about postproduction.

@PI:

I didn't want to make an eficient effect, i wanted to test that i could make it at all, Besides, the second image sure uses shaders, so, i would do a postpro for them that used shaders too :D
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
BlindSide
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Post by BlindSide »

stefbuet wrote:But why don't you want to use shaders ? :o
Well Mel is very capable to do shader effects so I don't think it's the usual excuse of "I can't be bothered learning them". :P
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stefbuet
Competition winner
Posts: 495
Joined: Sun Dec 09, 2007 4:13 pm
Location: france

Post by stefbuet »

Yep I know I saw his Irrlicht work which is awesome :D
terier
Posts: 34
Joined: Sun Oct 05, 2008 4:46 pm

Post by terier »

The Hallway

I was learning GLSL so I made a small demo and I thought it would be quite exciting if I posted it here, too. The Hallway is using XEffects for shadows and my own shaders for post processing - DOF, color washing, contrast etc.

Image[/b]
nathanf534
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Joined: Tue Dec 09, 2008 2:55 am

Post by nathanf534 »

We all know lava factory will win, why bother voting? :P
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DtD
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Post by DtD »

I wouldn't be so sure, terier's hallway looks amazing. The screenshot competitions are getting harder and harder to choose which one is the best. (Which is awesome btw)

~David
Strong99
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Post by Strong99 »

After the irrlicht competition end 2008 which I realy enjoyed (We need to start some more of those) I worked on a game regarding the same subject as my entry. As a tech demo we currently are remaking the The Island, with a larger and smoother gameplay ;) The Islands balance is beside the riding trains also changing through events and improving population on the island itself, adding and expanding buildings on it.

The submited game for irrlicht and its remake are made in Irrlicht ;) The game "Skyworld: The Island" is made with XNA, but its being ported to Irrlicht for game version 2.0.

http://www.skyworldgame.eu/?page=news&id=3
The Island: Balance remake screenshot:
Image
lazerblade
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Post by lazerblade »

This is a screenshot from the discontinued tech demo for ray3d which uses Irrlicht for rendering.


cyberShock:
Image


And yes I am a big fan of system shock 2, that is where I got the inspiration.
LazerBlade

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wing64
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Post by wing64 »

Exact-2
Technique: DeferredShader, Blinn-Phong, PSVSM, CSM, NormalMap (No AA :oops: )
MRT: Size 512x512
- RT0: ECF_A8R8G8B8 (Albedo)
- RT1: ECF_A8R8G8B8 (Normal)
- RT2: ECF_R32F (Screen space depth non linear.)
Image
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

It looks like Killer Instinct, an old U64 game, though, this time, the graphics are in real time. It looks incredible well even without AA.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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