NTEngine and A Puzzle Game

Discussion about everything. New games, 3d math, development tips...
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dejai
Posts: 522
Joined: Sat Apr 21, 2007 9:00 am

NTEngine and A Puzzle Game

Post by dejai »

Hello I believe I originally joined the irrlicht community when I was about 13 years of age and I am sure some of you remember me for my horrible posts (this is probably my most notable noobie post http://irrlicht.sourceforge.net/phpBB2/ ... ight=glade). I have changed a lot as a programmer since then as you may imagine and I thought I would share a project I am working on with you.

I have been working on a 2d game engine with a small team since February (on and off) written in C++ using SFML with lua for game scripting and XML for data. You can find the project at: http://code.google.com/p/noobtoob-kickle/ With the engine we are also building a remake of the NES game Kickle Cubicle which was an awesome puzzle game. I have some thumbnails of ingame screenshots below. Enjoy.

Screenshots:
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I wanted to prototype an editor for the game so I spent about an hour writing one with python and pygame and it turned out like this:

Image
Programming Blog: http://www.uberwolf.com
shadowslair
Posts: 758
Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria

Post by shadowslair »

Ah, watching the gameplay is better, because I had no idea what to do, no controls info etc. Really feels like an old arcade game with improved graphics quality. :)

What platform is it developed for?
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
dejai
Posts: 522
Joined: Sat Apr 21, 2007 9:00 am

Post by dejai »

Windows, Linux and Mac and hopefully I am going to port it to the iphone later. It uses a variant of SDL for the graphics so it is highly portable. :)
Programming Blog: http://www.uberwolf.com
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