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BraX
Posts: 36 Joined: Fri Jul 16, 2010 4:39 pm
Post
by BraX » Sun Jul 18, 2010 5:13 pm
I found a bug in:
Code: Select all
keyMap[4].Action = EKA_JUMP_UP;
keyMap[4].KeyCode = KEY_SPACE;
With more fps player camera will stick to roof because jump is too high.
hybrid
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Location: Oldenburg(Oldb), Germany
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Post
by hybrid » Sun Jul 18, 2010 8:39 pm
That's a long known inaccuracy of the FPS camera animator. You can find many hints how to fix this on the forum.
BraX
Posts: 36 Joined: Fri Jul 16, 2010 4:39 pm
Post
by BraX » Mon Jul 19, 2010 9:13 am
Thanks man, i will look for fix on forums.