I want to make a game that is set in space, a 4X game, like sins of a solar empire, but then much deeper. While i am still working on the doc i am searching for people that know how Irrlicht works.
A new way to play the game:
-A fully dynamic, procedural generated universe, where everything happens, from dying stars, to the birth of new star systems.
-Rich diverse planets that are all different, from gas giant to little asteroids, and all are colonization if you researched the technology.
-The tech tree will have a great choose op options, from infrastructure to the military and beyond.
-Easy to use interface that will only display the most important information, here by keeping the interface size to a minimum.
I am still looking at what the game will be, but for now it will be set in space, and will be a 4X RTS game.
You can sign here ( send PM with skills ): http://www.moddb.com/company/4x-interactive
What do you think of the game idea?
