The results are very disappointing (imho) :
I rendered the same scene, changing only the renderer.
Ogl (1.3): 059 PFS

Dx (8.1) : 230 PFS

The Irr devs have stocks options in M$ ??

Seriously, I'd like to know why the difference is so huge in Irrlicht ?
(Don't begin this usual endless Ogl/Dx discussion, for God sake)
Will you optimize the Ogl part ?
If U do so, I might use Irrlicht for my game project

Enjoy coding,
Gamekonceptor