With Irr, Dx : 230 FPS, Ogl : 59 FPS O_o

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Gamekonceptor

With Irr, Dx : 230 FPS, Ogl : 59 FPS O_o

Post by Gamekonceptor »

Hi all, I just compiled the irrlicht Q3 map loader example...

The results are very disappointing (imho) :
I rendered the same scene, changing only the renderer.
Ogl (1.3): 059 PFS :evil:
Dx (8.1) : 230 PFS :shock:

The Irr devs have stocks options in M$ ?? :wink:
Seriously, I'd like to know why the difference is so huge in Irrlicht ?
(Don't begin this usual endless Ogl/Dx discussion, for God sake)
Will you optimize the Ogl part ?

If U do so, I might use Irrlicht for my game project :)

Enjoy coding,
Gamekonceptor
Caecus
Posts: 36
Joined: Fri Aug 22, 2003 6:33 am
Location: California, USA

Post by Caecus »

I never use the OGL renderer, but its quite possible that its vsync'ing (59 fps and all)... I'll take a look and get back to you. Were you running fullscreen or windowed btw?
[dx/x]=HUNT3R
Posts: 271
Joined: Sat Aug 23, 2003 5:52 pm
Location: Hurricane Central, Florida

Post by [dx/x]=HUNT3R »

Whats the problem with 60fps? Thats awesome, I read that id is locking Doom III at 60fps. Also, other people have the opposite results that you have with Irrlicht, so it may have something to do with what kind of video card and driver you are using. And Niko just recently got a new computer that has good OpenGL, he said that his old computer sucked at OpenGL so he will be working on improving it.
dbugger
Posts: 3
Joined: Tue Oct 28, 2003 11:48 am
Location: Sweden

vsync

Post by dbugger »

Turn off vertical sync in the gfx-driver and u will (should) get similar fps-counts in dx and ogl.
Thanks / David
Gamekonceptor

Post by Gamekonceptor »

Hi again evrybudy, I was pretty busy this week, that's why I didn t reply...yet

The "problem" isn't anymore :D : Vsync was guilty.
Thx to U all n see U soon, coz I decided to use Irrlicht, a damn good free engine :twisted:
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