9084 - Red Robot Inc.
9084 - Red Robot Inc.
Hi everyone,
some of you may have seen a screenshot of this project in the competition section before. I am glad to be able to announce this project properly now.
First of all, check out the video:
http://www.youtube.com/watch?v=-Dt57KZyTX8
And again the screenshot already posted
This project was created by five students over the course of one semester (3 months). The task was to come up with a game that uses stereoscopic 3d in such a way, which makes it unusable to play without stereo 3d. Well, we weren't able to do that It's pretty much a regular jump n' run. We did implement a stereo mode, though. It can be played in anaglyph or side-by-side view (which the 3d beamer at our university required).
We will release the game once we finished polishing it. I will keep you posted about any updates on this subject.
some of you may have seen a screenshot of this project in the competition section before. I am glad to be able to announce this project properly now.
First of all, check out the video:
http://www.youtube.com/watch?v=-Dt57KZyTX8
And again the screenshot already posted
This project was created by five students over the course of one semester (3 months). The task was to come up with a game that uses stereoscopic 3d in such a way, which makes it unusable to play without stereo 3d. Well, we weren't able to do that It's pretty much a regular jump n' run. We did implement a stereo mode, though. It can be played in anaglyph or side-by-side view (which the 3d beamer at our university required).
We will release the game once we finished polishing it. I will keep you posted about any updates on this subject.
*Clap clap clap clap*
Looks very nice and polished! If I had to pick one thing that I really think is missing is particle effects, there should be like sparks when you launch a keg or when the robot moves around and jumps.
I've been toying with stereoscopic recently too, the effect is really nice compared to the regular anaglyphic 3D.
Looks very nice and polished! If I had to pick one thing that I really think is missing is particle effects, there should be like sparks when you launch a keg or when the robot moves around and jumps.
I've been toying with stereoscopic recently too, the effect is really nice compared to the regular anaglyphic 3D.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Very true, the current state is missing particles. We are working on adding them at the moment. This video was made with the build we presented at the end of the semester. There are a few things lacking we'd like to add before releasing the binary
But thank you for your compliments.
At first I thought stereo 3d is just a gimmick, but after learning about it for three months I really start to enjoy experimenting with it. I am looking forward to see where the 3d will eventually end up. And I completely agree, anaglyph is no comparison.
Are you using irrlicht for you 3d tests? How do you accomplish the effect?
But thank you for your compliments.
At first I thought stereo 3d is just a gimmick, but after learning about it for three months I really start to enjoy experimenting with it. I am looking forward to see where the 3d will eventually end up. And I completely agree, anaglyph is no comparison.
Are you using irrlicht for you 3d tests? How do you accomplish the effect?
Yes, I am just using the easy method of allowing the driver to calculate the 3D viewpoints. The other method if you want custom 3D stuff is to provide 2 buffers to render to, but it's not a very clean method if you read about how it's done.Nova wrote:Are you using irrlicht for you 3d tests? How do you accomplish the effect?
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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Hey everyone, thank you for your feedback.
But the controls via a mouse work quite well.
Notice you cannot rotate the character. Since we wanted wiimote support and found it quite hard to have aiming and character rotation at the same time we fixed the view.
Also, we decided to have the crosshair as a 3d object in the scene to avoid any depth violations in stereo which might occur with a 2d hud. Thats also why we went the Dead Space route for the HUD and have the current health and ammo meters connected to our main character.
And also we created an anaglyph mode, so we can check the 3d at home:
(for everybody who is wondering, anaglyph without grayscaling = major headache )
We rendered a lightmap in 3dsmax and exported it on a second mesh. Then we loaded both meshes and combined them in a new SMesh with multiple SMeshBufferLightMap (a technique found on the forums). Not the most elegant solution but it works (and who cares about disk space nowadays). We were'nt able to find any static 3d filetype which let us properly export the second set of texturecoordinates into the same file.Virion wrote:i'm just curious, did you manually paint the lighting (red light) or did you use light maps?
Yes for "normal" users the crosshair is controlled with the mouse and the movement with WASD. It's also possible to use a wiimote which is connected to the pc. It's a nice gimmick which we already presented at our university's booth at fmx/2010 in Stuttgart and we got the impression that people liked it.PI wrote:I'm not sure about the controls though... Do you control the crosshairs by the mouse?
But the controls via a mouse work quite well.
Notice you cannot rotate the character. Since we wanted wiimote support and found it quite hard to have aiming and character rotation at the same time we fixed the view.
Also, we decided to have the crosshair as a 3d object in the scene to avoid any depth violations in stereo which might occur with a 2d hud. Thats also why we went the Dead Space route for the HUD and have the current health and ammo meters connected to our main character.
We did our first tests with the nVidia drivers aswell and it already looks pretty cool. But I'm a coder so I just had to implement a stereo camera myself *g*. It was nessecarry because the universities 3d projector required a side by side view of the two scenes, which can be done quite easily in Irrlicht.BlindSide wrote:Yes, I am just using the easy method of allowing the driver to calculate the 3D viewpoints. The other method if you want custom 3D stuff is to provide 2 buffers to render to, but it's not a very clean method if you read about how it's done.
And also we created an anaglyph mode, so we can check the 3d at home:
(for everybody who is wondering, anaglyph without grayscaling = major headache )
Hey everyone,
its been some time since I posted updates about this project. Well a lot has happened.
First of all we are very happy to be nominated for the european innovative games award (just want to tell everyone I can *g*). We implemented Johnny Lee's Headtracking, Custom Stereo and WiiMote support, initially to make our professors happy, but it seems other people are liking it too. Nice.
We have been polishing and improving our game for this occasion and you can view a new video of our game on YouTube:
http://www.youtube.com/watch?v=mV5UAKZcMCY
There are a few tasks left on my todo list after which we want to put the game up for download. I hope to be able to finish it today or tomorrow.
So, talk to you soon and I hope you enjoy our video.
Edit: Oh well, my artists are gone for two days and there are some assets left which I need. So expect a download by friday
its been some time since I posted updates about this project. Well a lot has happened.
First of all we are very happy to be nominated for the european innovative games award (just want to tell everyone I can *g*). We implemented Johnny Lee's Headtracking, Custom Stereo and WiiMote support, initially to make our professors happy, but it seems other people are liking it too. Nice.
We have been polishing and improving our game for this occasion and you can view a new video of our game on YouTube:
http://www.youtube.com/watch?v=mV5UAKZcMCY
There are a few tasks left on my todo list after which we want to put the game up for download. I hope to be able to finish it today or tomorrow.
So, talk to you soon and I hope you enjoy our video.
Edit: Oh well, my artists are gone for two days and there are some assets left which I need. So expect a download by friday