Is there q maximum map size?
Is there q maximum map size?
Trying to figure out how to best make my world (new to game dev and irrlicht). should I make a giant map? or is tere a common way to merge multiple maps? I want to transition maps without load screens like WoW.
I have never done a map like that before but i'm sure its very difficult.
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My profile: https://zhieng.com
My co-working space: https://deskspace.info
My game engine: https://kemena3d.com
What are you planning on doing?
You'll see this advice repeated all over: Do a small project before attempting a massive one.
On to your question: Games that avoid loading screens generally implement some type of dynamic loading code that loads objects you're heading towards and unloads ones you're heading away from, so you always have a "bubble" of loaded objects to travel around in.
You'll see this advice repeated all over: Do a small project before attempting a massive one.
On to your question: Games that avoid loading screens generally implement some type of dynamic loading code that loads objects you're heading towards and unloads ones you're heading away from, so you always have a "bubble" of loaded objects to travel around in.
I'll take your advice, and just start small. Once I get that far, and I get it multi-player, perhaps I will have a better understanding, if not, I'll re-ask!slavik262 wrote:What are you planning on doing?
You'll see this advice repeated all over: Do a small project before attempting a massive one.
On to your question: Games that avoid loading screens generally implement some type of dynamic loading code that loads objects you're heading towards and unloads ones you're heading away from, so you always have a "bubble" of loaded objects to travel around in.
Thanks