Is there q maximum map size?

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mikecurry
Posts: 5
Joined: Wed Oct 06, 2010 9:28 pm

Is there q maximum map size?

Post by mikecurry »

Trying to figure out how to best make my world (new to game dev and irrlicht). should I make a giant map? or is tere a common way to merge multiple maps? I want to transition maps without load screens like WoW.
Virion
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Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

I have never done a map like that before but i'm sure its very difficult.
slavik262
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Joined: Sun Nov 22, 2009 9:25 pm
Location: Wisconsin, USA

Post by slavik262 »

What are you planning on doing?

You'll see this advice repeated all over: Do a small project before attempting a massive one.

On to your question: Games that avoid loading screens generally implement some type of dynamic loading code that loads objects you're heading towards and unloads ones you're heading away from, so you always have a "bubble" of loaded objects to travel around in.
mikecurry
Posts: 5
Joined: Wed Oct 06, 2010 9:28 pm

Post by mikecurry »

slavik262 wrote:What are you planning on doing?

You'll see this advice repeated all over: Do a small project before attempting a massive one.

On to your question: Games that avoid loading screens generally implement some type of dynamic loading code that loads objects you're heading towards and unloads ones you're heading away from, so you always have a "bubble" of loaded objects to travel around in.
I'll take your advice, and just start small. Once I get that far, and I get it multi-player, perhaps I will have a better understanding, if not, I'll re-ask! :D

Thanks
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